I have to say, i'm a bit surprised that this card, with a rather modest power consumption and barely above your tested and working 680, brought the PSU to it's knees. Tough luck?
Glad to hear you finally found the issue.

Posts: 764
Thread: Upgrade to GTX 980Ti - COH2 crashes PC 12 Jan 2016, 18:45 PM
I have to say, i'm a bit surprised that this card, with a rather modest power consumption and barely above your tested and working 680, brought the PSU to it's knees. Tough luck? Glad to hear you finally found the issue. |
Thread: Ask the Strategist!9 Jan 2016, 17:05 PM
@gamingbro486: Luftwaffe Supply is more of a 2v2+ commander, preferably 3v3+. You can easily help your mate out fast teching, or yourself of course. Try to force retreats via incendiary, then recon & stuka bomb retreat points. Get rid of hard defenses, or wipe a bunch of support weapons so your mates and you can advance. Some wiped AT guns and MGs can be quite a game changer. @Cogetama: you require fast tanks for that. Try to make sure the enemy squads can't evade properly - meaning near to any solid map object, or when they're heavily bunched up. In: Strategy Desk |
Thread: Ask the Strategist!4 Jan 2016, 13:45 PM
With brute force i don't mean blobbing into it, i mean proper positioning while attacking. You don't need Volks necessarily, any OKW infantry will do just fine. One squad obv. has to draw fire. In: Strategy Desk |
Thread: Ask the Strategist!4 Jan 2016, 13:07 PM
How do I counter maxim spam as OKW? They shut me down completely.. ![]() Via brute force: multiple squads, spread them out a little so only one gets supressed, push in. Via indirect fire: well, get indirect fire like an ISG, or Stuka - long term you'll win the war of attrition. Via LOS: bait Maxims close quarter battles into your Stormpios. Btw.: which mode? In: Strategy Desk |
Thread: Solution for reduce Blob?31 Dec 2015, 14:23 PM
Personally i would highly benefit from it, and i also always loved the idea, but... ...it might severely hurt factions with forward HQs, or anyone who has to do a retreat of several squads. It would become nearly impossible to defend any kind of reinforcement point properly. Or just imagine bottlenecks, which would become unbreakable - might indirectly buff usage of barbwire though. My point being: rather thin line between either useless, or too strong. Your suggested 20% for "everything" is way too strong IMHO. I'd go in the more slight debuff direction, like... 10% more incoming accuracy per squad nearby in 5 meter radius, or a few percent less accuracy - stuff like that. Edit: just to prevent misunderstandings: i like your idea, just trying to throw in some food for thought. @Jespe: if you ATnade / Faust a tank you still need your AT to finish the job. Do the same with MGs, and keep high dps squads nearby. In: COH2 Gameplay |
Thread: Solution for reduce Blob?31 Dec 2015, 01:59 AM
...both units receive a penalty of 20% of performance;... What do you mean by "performance"? An all around debuff of 20% on everything? 20 meters is quite a huge distance. Think about a whole 40 meters of space that can't / shouldn't have a second infantry squad nearby - impossible on some maps, really bad for lots of compositions. If you retreat, and multiple squads are in the same area, what happens then? In: COH2 Gameplay |
Thread: [URGENT] Steam Getting Hacked25 Dec 2015, 21:05 PM
Caching screwup. Logout and wait... and wait... In: Scrap Yard |
Thread: Check out Peter Qumsieh's new game22 Dec 2015, 18:29 PM
the music ![]() In: Other Games |
Thread: Force Awakens 21 Dec 2015, 15:06 PM
I liked the movie but I think it could have been longer to explain a few things. It was chopped to much for the cinema... +1 I think it was way too rushed, basically just some gap filler to introduce the new cast and cash in on some nostalgia, with way too many similarities to A New Hope. In: Scrap Yard |
Thread: sorryWTFisthis is working on a major SU revamp mod19 Dec 2015, 20:21 PM
With so many naysayers? Are we supposed to read your mind or something? I really got no idea what this topic is about. In: Scrap Yard |