I have to say, i'm a bit surprised that this card, with a rather modest power consumption and barely above your tested and working 680, brought the PSU to it's knees. Tough luck?
Glad to hear you finally found the issue.
Profile of kamk
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Residence: Antarctica
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Post History of kamk
Thread: Upgrade to GTX 980Ti - COH2 crashes PC 12 Jan 2016, 18:45 PM
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Thread: Ask the Strategist!9 Jan 2016, 17:05 PM
@gamingbro486: Luftwaffe Supply is more of a 2v2+ commander, preferably 3v3+. You can easily help your mate out fast teching, or yourself of course. Try to force retreats via incendiary, then recon & stuka bomb retreat points. Get rid of hard defenses, or wipe a bunch of support weapons so your mates and you can advance. Some wiped AT guns and MGs can be quite a game changer. @Cogetama: you require fast tanks for that. Try to make sure the enemy squads can't evade properly - meaning near to any solid map object, or when they're heavily bunched up. In: Strategy Desk |
Thread: Ask the Strategist!4 Jan 2016, 13:45 PM
With brute force i don't mean blobbing into it, i mean proper positioning while attacking. You don't need Volks necessarily, any OKW infantry will do just fine. One squad obv. has to draw fire. In: Strategy Desk |
Thread: Ask the Strategist!4 Jan 2016, 13:07 PM
How do I counter maxim spam as OKW? They shut me down completely.. Via brute force: multiple squads, spread them out a little so only one gets supressed, push in. Via indirect fire: well, get indirect fire like an ISG, or Stuka - long term you'll win the war of attrition. Via LOS: bait Maxims close quarter battles into your Stormpios. Btw.: which mode? In: Strategy Desk |
Thread: Solution for reduce Blob?31 Dec 2015, 14:23 PM
Personally i would highly benefit from it, and i also always loved the idea, but... ...it might severely hurt factions with forward HQs, or anyone who has to do a retreat of several squads. It would become nearly impossible to defend any kind of reinforcement point properly. Or just imagine bottlenecks, which would become unbreakable - might indirectly buff usage of barbwire though. My point being: rather thin line between either useless, or too strong. Your suggested 20% for "everything" is way too strong IMHO. I'd go in the more slight debuff direction, like... 10% more incoming accuracy per squad nearby in 5 meter radius, or a few percent less accuracy - stuff like that. Edit: just to prevent misunderstandings: i like your idea, just trying to throw in some food for thought. @Jespe: if you ATnade / Faust a tank you still need your AT to finish the job. Do the same with MGs, and keep high dps squads nearby. In: COH2 Gameplay |
Thread: Solution for reduce Blob?31 Dec 2015, 01:59 AM
...both units receive a penalty of 20% of performance;... What do you mean by "performance"? An all around debuff of 20% on everything? 20 meters is quite a huge distance. Think about a whole 40 meters of space that can't / shouldn't have a second infantry squad nearby - impossible on some maps, really bad for lots of compositions. If you retreat, and multiple squads are in the same area, what happens then? In: COH2 Gameplay |
Thread: [URGENT] Steam Getting Hacked25 Dec 2015, 21:05 PM
Caching screwup. Logout and wait... and wait... In: Scrap Yard |
Thread: Check out Peter Qumsieh's new game22 Dec 2015, 18:29 PM
the music In: Other Games |
Thread: Force Awakens 21 Dec 2015, 15:06 PM
I liked the movie but I think it could have been longer to explain a few things. It was chopped to much for the cinema... +1 I think it was way too rushed, basically just some gap filler to introduce the new cast and cash in on some nostalgia, with way too many similarities to A New Hope. In: Scrap Yard |
Thread: sorryWTFisthis is working on a major SU revamp mod19 Dec 2015, 20:21 PM
With so many naysayers? Are we supposed to read your mind or something? I really got no idea what this topic is about. In: Scrap Yard |
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Latest replays uploaded by kamk
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neat comeback AchtAchter / kamk vs. Legendary / Nosliwby: kamk map: Crossing in the Woods1-1,272
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VS?rf2$? ?