Which CPU are you using? Those jumps after 2 cores are a little unexpected. Fraps interfering?
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Thread: CoH2 GPU/CPU usage23 Jan 2016, 12:25 PM
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Thread: Latch's 15 Suggestions To Balance COH221 Jan 2016, 17:43 PM
So, rather than I agree/I disagree/TL;DR etc, what about an actual discussion as to why you think that, or, has this forum turned into the steam forums... ? ... Your own TL;DR stated "i hate OKW", and it shows... A LOT. So what kind of discussion do you expect to have after this rant? In: COH2 Balance | ||||||||||||||||||||||||
Thread: Ask the Strategist!21 Jan 2016, 17:06 PM
Moving accuracy is lower, that's why you should stop tanks in between, or at least the ones with a high reload time. USF also has an accuracy modifier, but depending on tank it's less severe. Here's a fancy, outdated google doc: https://docs.google.com/spreadsheets/d/1kzY9-UwZSQ19_EL3LTZoBHjMCwD1ZaDrEtedjKap4wM/edit?pli=1#gid=110608506 The moving modifier should be still accurate though. In: Strategy Desk | ||||||||||||||||||||||||
Thread: CoH2 GPU/CPU usage20 Jan 2016, 10:39 AM
... I'm pretty sure COH2 has large adress awareness, and uses more. Just for the benchmark i've seen a 2,4 GB baseline, and another 0,9 GB while benching, ~3,3 GB overall. As i linked earlier: your CPU is pretty much as good as they get, single-threaded wise. There hasn't been any improvement for ages, and without a miracle there won't be any. COH2s AA is quite bad, just force FXAA in your nvidia control panel and deactivate COH2s. Anyways, some core scaling benchmarks: FPS average from the COH2 benchmark. No special treatment.
The "no special treatment" shows a little. (Edit: background tasks kept running, therefore interfering a little with the low core testing, as well as showing some difference in priority). Doesn't matter either way. It basically caps out at 1,x cores, and isn't properly multi-threaded. So no news there either. Back to square one: ...someone got a heavily OC'd nitrogen cooled dual core around? | ||||||||||||||||||||||||
Thread: Faceoff at Rostov General difficulty19 Jan 2016, 19:36 PM
Never tried it, but i'd be up for a challenge. In: Scrap Yard | ||||||||||||||||||||||||
Thread: CoH2 GPU/CPU usage19 Jan 2016, 15:07 PM
Well, achieving the 100%'ish isn't a problem with COH2... temporarily. The benchmark: Yay, 100%'ish load. But an actual game: 23 minute game, Rzhev Winter, 3v3, medium settings with AA & vsync off Started out with fluent 80-100 FPS, went to crap a little later. Probably would go down further over time. 30 minute game, City 17, 3v3, low settings with AA & vsync off Same again, decent load at start, all fluent, and then drops FPS & load after a while. Funny detail: GPU clocks down due boredom. ... Most likely. My CPU seems to be around 30% load all game long. But let's be fair here for a second: http://www.cpu-world.com/benchmarks/desktop_CPUs_single.html https://www.cpubenchmark.net/singleThread.html ... and so on. Your CPU in this regard is still pretty much as good as they get. My little Xeon doesn't have to hide either. So what kind of CPU setup do we have to own to keep up? hmm... someone got a heavily OC'd nitrogen cooled dual core around? Nevertheless, the performance degradation is rather severe in this game, and sadly unavoidable atm. - my 2 cents Apropo, to answer the original question from OP: you want more GPU load? Ramp up ze graphics. Will at least give you some load at start. | ||||||||||||||||||||||||
Thread: The French Cigarette Smoking Partisan Company (for USF)18 Jan 2016, 23:43 PM
(P.S.: i'm actually serious with this idea) In: Lobby | ||||||||||||||||||||||||
Thread: The French Cigarette Smoking Partisan Company (for USF)18 Jan 2016, 23:34 PM
Relic clearly underestimates the french war effort, and especially the entertainment and gameplay potential one could have, with a USF Partisan commander. So, may i present you... The French Cigarette Smoking Partisan Company**name is up for change (it's a bit long ) Featuring: 0CP Economic resistance Enemies who capture your points will only receive 50% income from it for 120 seconds. 3CP Jean Claude and his minions - they stole his baguette, now they gonna pay! Basic Partisan squad with hobo-cast. Can be upgraded with weaponary (at high cost) 5CP Vive la résistance Infantry special, for ammo cost. Increase attack speed by 30% for 30 seconds. De- / Capturing rate increased by 30%. After special ends, it drains 20 health points (entity keeps 1hp if it would drop under), slows movement speed by 25% for 15 seconds. 9CP BCRA network Cast a resistance squad to a control point (paradropped). Squad is AI controlled, will capture the point, remain on the point, hidden while out of combat, for 60 seconds (low strength). (or self controlled?) 11CP Amêlie Achille Solo specialist with camo. May plant timed high yield Can use aimed shot special to snipe targets at cost of ammo - C'Est La Vie In: Lobby | ||||||||||||||||||||||||
Thread: CoH2 GPU/CPU usage18 Jan 2016, 14:13 PM
I had a relatively similar issue for the GPU and I fixed it using Display Driver Uninstaller to remove everything, and then reinstalling the latest driver. It's now always around 100%... 100% clock, or 100% load? Would you mind testing, and sharing a screenshot of the GPU-Z sensor tab? I barely ever see decent GPU load as well - COH2 is the only game in this regard (atm.) | ||||||||||||||||||||||||
Thread: Music Thread14 Jan 2016, 14:40 PM
no haterino please In: Scrap Yard |
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