Not needed at all, OH already has plenty of tools to deal with early vehicle play. You shouldn't need a hard counter for everything that could possibly get thrown at you at all points in the game, there should be windows of opportunities for light vehicles you know. Why would you even want to spend the manpower on a Pak that early anyway when cheaper options are available? You'd basically just be giving up map presence for the hope of catching a light vehicle off-position enough to get 2 shots off...
Don't you think I, the player, should be given the opportunity to make that choice AS a PAYSTYLE that I can't do now because of the upgrade and high cost? When by what I see in the games i watch and play it, there are many times I wish I had that choice. In 2v2s where one is OKW and the other OH, an early Racketten makes a big difference. And how may times has the 3rd or 4th unit on the field of a Russian player been a zis gun? It's ok for russians but not OH?? hmmmmm. |
Paging Dr. Cruzz. Dr. Cruzz to the allies OP thread.
Please point to me where I called Allies OP in my thread?
Never said it, was making the point that at the moment it appears all Axis have is a Reactionary playstyle aand we can't be proactive, knowing what's coming. |
Ostheer doesn't need an at gun from minute 1 on to counter something like the bren or the m3, you got a faust isn't that enough for you? In that case learn to use it..... You get to t2 fast enough to counter stronger light vehicles like the aa halftrack.. and if you don't, gg for you vs us and sovs... and "play on for another 10 minutes until you get one" vs brits.
To sum it up.. it's ok and not needed if you don't want to mess up balance, or do the allies have a zis in t1 because a 222 could arrive?
There is usually a zis on the field long before a 222 can arrive and btw, usually is because they know it counters the 222 specifically that is neede to REACT to their playstyle. Invalid point.
Getting a faust off on a AAHT or WASP is neigh impossible.
You're helping prove my point. the zis is available from the first building they can build. Why should it be so different for OH? |
All we see now in game after game is the repeating cycle that Axis players are consistently REACTING to the allied playstyle. Their units have always come out earlier that force the Axis players off the map. WASP, AA HT's, early T70, early Su76, flamer scout cars, early Crusier MKII, early 70mm scout car, etc. Even late game Axis armor is a day late and a dollar short now especially vs. Brit. The Axis counters to the early Allied play are quickly obsolete or already easily countered themselves.
OKW can get a racketten right away in anticipation of these actics, but OH has to rely on soft counter or no counter Faust. The units that Racketten/Pak40 are meant to counter have an easy time of avoiding and then killing the AT, because the units the AT are trying to kill easily negate or destroy their support. Playing constant CATCH-UP REACTION is destroying Axis play and it isn't L2P - we don't have the tools we need early enough to put up a good fight. Moving the MG42 to T0 was a good step, but finish it with moving the Pak40 in its place at T1.
It's odd that in history the Allies were off guard and reacting to Blitzkrieg and on an initial defensive, but from the start in this game, it's the opposite. The Allies have the choices that effect the rest of the game and the mobility advantage in most areas of the game.
YES this is a game and history isn't always the desire of gaming, but it brings up a valid point. At what point do the Allies need to be reacting to their opponent's gameplay as much as Axis has to react to theirs? It appears to be pretty one sided at the moment.
And with the way the QF 6 lber is working for its price, a reduction around 290-300 is warranted for the Pak 40 as well, IMHO. It's pretty high priced comparatively and it's vet1 ability needs to allow for a higher price but not its current level.
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Well, brits don't have vehicle snare and PIATs make PTRS look like great AT weapon.
They had to have something that is actually effective.
So their tanks, which usually roll earlier than the Axis counterparts are INEFFECTIVE????
such myopic vision..... |
Add this: Any unit that runs into a Cruiser Mk II is DEAD....even retreating doesn't save them, it takes 1-2 burst to wipe any axis squad. Not to mention killing pak40s/Racketten before they can get 1 penetrating hit, much less a second shot.
What we see is no comeback capability for Axis, once certain Brit units hit the field. By the time enough Axis armor can be accumulated to destroy them, the VP countdown (because you have no infantry or paks) means it's all over. Have seen it over and over and over again in mine and others' games.
Axis are constantly trying to play catchup with hard counters, because the allied stuff that threatens them the most ALWAYS comes out first. Flame WASP, AA HTs, the T70, multiple flamer clown cars, Cruiser. And the counter to these axis counters are already available or soon to come out, making them obsolete and the new counter needed. Paks/Racketten are NOT HARD COUNTERS due to squad size and mobility that allows easy counter by barrage or indirect fire, which always comes first too. (EVer try to run down a zis with nf??? it won't happen, but paks die easliy all the time... squad size) Always playing 'catchup' .... and now the same is true of late game Axis armor...It's playing catchup now too, and it's usually too late. |
Brace is fine as it is, it gets hard countered by indirect fire.
You don't need to destroy Brit buildings, canceling there ability to work is fine enough.
If you remove Brace, all Brit buildings need at least the health of OKW HQ's.
Remove brace, is removing this faction from the game.
Braced Bofors still fires...saw it today hitting the tank and other units attacking it........ |
I love UKF, but Infantry Sections and Vickers price need to be lowered to 260 MP. Also Infantry Section reinforcement cost is way too high.
That would break them into true OPness....... If their price were reduced in such a way, you'd better tone down their cover defense or make it universal to other 260 mp inf. You can't have both or the game will be truly broken.
-1 |
Use barrage from mortar/isg, force brace, attack with infantry.
Not that hard, isn't it?
Awesome!!! Please show us a replay where YOU are doing this as an expert example to all us n00bs.
Thanks |
It may be strong but its easily killable. Fast 222 will end it. Bait it somehow and its all but dead if fausted.
And what do you do in the meantime??? The allies can cache and cap the map while you wait for the upgrades and fuel for a 222. If you cache it runs offf your units and kills the cache..just more MP bleed that is unrecoverable. |