General Information
Youtube: https://www.youtube.com/channel/UCKlnjwzT1IruAZFb0EA-5pQ
Steam: 76561198013372249
Nationality: Australia
Game Name: Cadian Guardsman
A game which I think I threw I just don't know how, did I throw to many units away trying to close? Did I get over aggressive? I need some help because besides poor unit preservation when trying to close (which I know is a gamble) I'm not sure where I went wrong. I think my build order was good, I used smoke as well as I could and I believe I had a good mix of combined arms.
This is usually my typical USF 1v1 recently, very strong early game into weak late game.
Thanks in advance.
(Since the replay review section is closing shop I'm not sure whether to put it here or there)
If I was to design the 76mm Sherman and make it balanced it would have to fall in-between the M4 and E8. This naturally would mean that it'd essentially fill the exact same position as the PIV.
I've always argued that asymmetrical balance is what keeps CoH fun and I will not stop now. The idea of USF having what essentially would be a Panzer IV is not only thematically bad but would take away the Ostheer's chief late game advantage; that is it would give the USF the ability to go toe to toe with the first medium tank that Germany can produce and eliminates the strategic decision that all USF players have to make:
"Do I go Sherman to extend my midgame lead and start wiping Infantry or do I go for a Jackson, play it safe but begin to lose the Infantry advantage?"
What makes the Rifle Company so strong (besides flame spam) is that this strategic dilemma is solved by the Easy 8. Which from a design stand point is brilliant. It makes the doctrine useful and alters play style. Which is more than I can say for most of Relics commanders which change grand F.A.
So imagine this dilemma in with the change you suggested.
"Do I go Sherman to extend my midgame lead, wipe squads and counter German armour or do I get a Jackson that can only counter armour?"
The design implications of this change are obvious, and that's why it shouldn't be an option.
Not an inherently terrible idea. It is quite strong for it's cost.
Disagree on the manpower I think 325/120 would place it more reasonably. It's vet is nowhere near as good as the Pzr IV and luckily doesn't have access to the get out of jail free smoke available in some Ostheer Doctrines.
I get salty in games where I get so badly outplayed that I feel I may as well just uninstall CoH 2. Luckily that's where replays come in - they help me improve my skills without having to cry. What's more I can make some fun videos in-between my review content or editorials.
(I voted 1 in 20 but it varies on whether I'm playing team or 1v1. in team games with randoms the salt is real almost every game unless I'm lucky.
Hey folks, got a new shoutcast ready for you all. An overall good game - very plays and counter plays on Kharkov. Kharkov always seems to totally throw my predictions for who will win the game. It was incredibly close all things considered hope you guys enjoy.
If you like the video please take the time to like subscribe and share this video with people who you'd think would enjoy it, cheers.
Good game - very good turn around. Kharkov always seems to totally throw my predictions for who will win the game. It was incredibly close all things considered.