Tech cost influences price of weapon upgrades? If this was true Zooks and BARs would be 50 munitions, and DP-28 would be more expensive because it doesn't require tech.
In any case, Panzerfusiliers upgrade costs more per G43 because the squad is more durable, the upgrade has no competition, and increased vision range is superior to a gimmicky active ability any day of the week. Allied AOE is balanced around 4 and 5 man squads; a six man squad Axis able to fire on move with good DPS and scout farther ahead is highly resistant to AOE of Allied factions, and requires greater resources to counter discounting HMGs.
35 muni per G43 plus 10 muni for extra sight is a fair price for the upgrade. Make snare viable and increase cost to 300 MP with 26 MP reinforce (I know math doesn't add up, 300 MP should be 25 mp reinforce, but it doesn't have to add up with OKW because Sturms). Buffing of snare to Faust level would be a net buff imo.
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Not really...If you want to compare weapon upgrades across faction you have to keep in mind some of the following facts:
Most (if not all) doctrinal weapon upgrades come at no cost...nothing special here.
Riflemen come with 5 m1 that are better than k98 (PF) at all ranges and riflemen are cheaper to buy, and have smaller size and are non doctrinal.
Osther G43 cost 22.5 per weapon and give access to interrogation and have better DPS, Ostheer ST44 is 25 per weapon while being superior and OKW ST44 upgrade is 30 per weapons and vastly superior.
Further more Relic usually gives a discount to weapon upgrades when the have to bought in bulk for instance airborne buy LMG for 60 a piece instead of 70 and Thompson again better than g43 at 22.5 a piece and they are also a 6 men squad...
G43 for Ost promotes mobile shooting and is on a squad that isn't durable, hence the price. Rifles BARs are pretty much souped up G43s when you factor in shooting on the move and the DPS; BARs are 60 muni each compared to 22.5 G43s for Ost. The G43 on Fusiliers, by extension, should be more expensive than the G43 on Grens or Panzgrens, yet cheaper than BARs, because Fusiliers are more durable than both Gren types, the Fusilier upgrade has no opportunity cost unlike both Grens with Shreks/MG42s, and lastly the Panzerfusiliers upgrade gives them bonus sight range.
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I think you're playing some other OKW then the rest of the community.
The OKW I play with have fuel free capping, durable vehicle, cost effective lights, mediums and stock heavy, together with doctrinal self spotting panther and unit eraser that relic for whatever reason thought was a good idea to increase its range while keeping its pinpoint accuracy, but somehow the same was bit no-no for allied counterpart and B4.
OKW meds and heavies just got a cost increase without performance changes, because of how powerful they are and how early they arrive.
So, where are these crappy vehicle you're playing with? I might try that custom mod to see your POV.
I'm using sarcasm to demonstrate that OKW has the advantage at all stages on Semoisky, you can send all your troops to middle while calling with Kubel, and segway into WS or Luchs, into a free flak HQ and the best nondoc medium armor ingame. Normally in CoH2 logic you sacrifice lategame potency with such an effective early game.
The faction itself vs Soviet and UKF isn't OP because of HMGs and snipers, but on Semoisky winning as OKW is literally mindless, as OP suggests. |
OKW is fine, they have crappy vehicles and no lategame infantry. |
The AT snare is the worse snare in the game and will not work most of the time and actually needs fixing so we better keep it out of it...Flares are good but nothing much to talk about them since they are also available to Riflemen.
You also need to check your data 2 bars are better than 3 G43 at ranges over 0...
2 BARs also have higher opportunity cost because of research requirement and Zooks. Rifles also have 5 men while Panzerfusiliers have 6, and bonus sight with the upgrade. As of right now you pay 30 munitions for each G43; all things considered it should be 40, or at least 35.
AT snare on Panzerfusiliers needs to be made a Faust ability, problem solved there.
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The K98 already does 10 damage, If you mean the G43 that does 14 and you are suggesting a 40% DPS reduction in all ranges.
You are also suggesting 16% more reinforcement cost.
33% more weapon upgrade cost and while Osther buy 1 g43 for 22,5 MU the OKW will buys them for 77% more at 40, while the Ostheer G43 is better one...
and a 33% more pollution.
So you are actually suggesting a quadruple nerf with modifier up to 33%-40%. I don't think that even Relic know for their over-buff and over-nerf would go so far...This combination of nerfs will simply make the unit to be forgotten into oblivion.
I explicitly wanted damage to remain the same on K98 and G43, sorry for any confusion there.
G43 Upgrade cost is predicated on it coming on a six man squad with AT snare and flares ability, and is roughly equivalent to double BARs in damage profile. 110 munitions might be better.
28 per model is fair when you look at units timing, performance, and OKW MP float. Same with popcap.
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Building Control as USF:
Barb wire entrances with REs
Fighting position close by, behind shotblocker.
Smoke
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Would softening lmgs damage curve with less ranged dps and more up close do anything? |
Panzerfusiliers are really only that bad vs USF, because you need LT tier tech to counter them. Sure, this is balanced, but the struggle comes when someone goes mech and goes luches with Panzerfusiliers. Still, just because Soviets and UKF can easily counter them doesn't mean that the unit isn't over performing for cost.
Proposed Nerf:
56 per model (28 reinforce) 10 damage, G43 upgrade 120 muni. Increase popcap to 8. |
I see Scott as anti infantry, and Sherman as utility.
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