Make airborne pathfinders spawn out of buildings, give them lingering cloak after leaving cover, replace vet with something else. Make it so incindinary rounds don't bypass reloading time.
I like the idea. |
The first idea is pretty poor lol.
But the point in buffing light vehicle sight is so its easier to maneuver around the sniper, and the hypothetical HMG ability would be useful when Ost pushes supported by sniper.
The volley fire idea would go like this: sniper fires, you quickly use volley fire and the sniper is instantly pinned and has to retreat. |
Nope |
I think Ost sniper is fine but USFs ability to counter is weak, nerfing recieved acc would mean a soviet player could just kill a sniper by A-moving guards or cons |
The USF has only two non RNG and non doctrinal options for countering snipers in the early to midgame: flanking with their high DPS infantry, and the M20. While the Sniper is a balanced and solid choice vs Soviets and UKF that has strengths and weaknesses dependent on the opponents strat and the map, building Snipers vs USF is pretty much a choice with little trade off. Using the Sniper successfully against USF also takes less micro than the other match ups.
Nerfing the sniper (except maybe vet 1, which isn't the issue anyway) is off the table because it performs in a balanced way against UKF and Soviet. The issue is the American's lack of strengths regarding killing the thing. The USF have:
-high DPS infantry that bleed can flank the sniper: past 6-7 min this becomes impossible
-can rush M20 which is a sniper counter: past 6-7 min this becomes impossible
-can rely on pack howie RNG bombs
-can use smoke to avoid sniper fire.
While the above strengths in a vacuum seem pretty good, compare to Soviet:
-Clowncar and Scout Car
-Cons are cheap and have Oorah
-Can counter snipe with a 2 man sniper
-Mortar RNG
-Can reveal sniper with flares from mortar and sniper
-T70>Sniper
And now UKF:
-UC can deter Sniper
-vet 1 Tommies with pyro package can spot sniper from far away
-can countersnipe
-Tommies high acc+alpha damage make them better at wiping retreating snipers
-RNG mortar pit
The options that the other two factions have against sniper play are both more abundant and more effective: the nondoctrinal USF should have more anti-Sniper countermeasures, to promote a less stale USF vs Ost meta of whack a mole with a rushed m20 or Stuart.
Ideas in the form of simple tweaks:
Fold AT nades into grenade package, take frags out and make em come when T1 or T2 is teched. Vet 1 ability is now HTD, where mandatory 10 second activation where squad is immune to long range sniper fire (and bullets in general) but can't move at all.
OR
Using target tables make the M1 Garand, carbine, etc be more accurate only vs the Sniper, this way other match ups are unchanged but USF can pressure sniper with solid infantry play more.
OR
Buff the recon abilities on the Stuart or M20
OR
Give .50 Cal a Blinding Tracer Fire vet 1 ability that loads up bright tracer rounds and stuns all infantry while illuminating cloaked units for 45 seconds.
OR
Make Volley Fire do bonus suppression only vs the Sniper, meaning you could pin it in place quickly with REs while doing very little actual damage.
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" faction which has the most potent AT on their base infantry "
Hmm...
You've misspelled OKW in the title and in the post.
You've also misspelled "Luchs".
Grim is agreeing with you lol |
The only times that Shwerer is OP is when the OKW player already has an advantage and uses it to snowball.
In all other cases it's fine; smoke, use lots of arty, flames etc and take it out. Without it OKW has to rely on KT and Puma for AT vehicles. |
The Stuart's little stun ability is really, really nice for fighting lategame armor. Sherman pops smoke and wrecks infantry, Stuart stuns enemy armor while Jackson fires at it.
OT: L2P OP. |
You have to pick between 3 Rifle into an M20 or 4 Rifle into Stuart.
M20 is better vs OKW and Ost sniper/ass gren/heavy MG42 opening.
Stuart is more of a longterm investments that provides light infantry support, light vehicle counter, flank harassment, and supporting your tanks.
Because your new I recommend going Captain every game, because rushing M20 in 4 minutes while properly using it and the .50 Cal and M15 requires lots of finesse and game knowledge. |
I'm opposed to this, T3 is light vehicle tier. If you want non-doc KV-1, well that's not happening lol.
But kv-1 could be in more commanders. The PPSH + Guards commander could use it, 120mm Shocks commander could to. Maybe nkvd lol |