No, they can't have good early game and devastating late game at the same time. I'd attribute it more to a miscommunication on Relic's part than actual design intent.
EDIT: Oh, it's a joke topic. Well, your first point was almost believable. Okay, I'll be the guy to say it since NDA is crap anyway. THAT'S WHAT KUBELS DID IN ALPHA
Not joking. If Relic moved Obers to T0 they would obviously be nerfed a tad. |
I'm assuming when Relic said that the OKW have the best early game, they meant the version of the game with the Brits in it. Soo, possible future OKW changes:
-Kubel purely for capping sectors and recon? Very good for harassment
-buffed Volks? If moved to the BHQ this may be a thing...best buff would be six men.
-T0 MG34? With Sturms and Volks this thing available early would be strong.
-Sturms cheaper?
-Or...no...T0 Obersoldaten?!?
Anybody know wtf our Canadian overlords meant when they implied that the OKW were recieving early game buffs? |
Do not go gentle into that good night,
Old age should burn and rave at the close of match;
Rage, rage against the dying of the light.
Though Riflemen at their end know dark is right,
Because their veterancy had forked no MP bleed they
Do not go gentle into that good night.
Good Paratroopers, the last wave by, crying how bright
Their frail deeds might have danced if they were Rangers,
Rage, rage against the dying of the light.
Wild men who researched weapon racks to aid in the fight
And learn, too late, that Rear Echelons can't do anything-
Do not go gentle into that good night.
Grave Riflemen, near death, who see with Trusight™
Blind eyes could blaze like the flaming wrecks of Sherman's-
Rage, rage against the dying of the light.
And you, Relic, there on the sad height,
Curse, bless, me now with your fierce Canadian tears, I pray.
Do not go gentle into that good night.
Rage, rage against the dying of the light. |
Cruzzi oh great prophet! I shame you with my presence, So my question is simple. What would the USF mp income/upkeep be after 7 rilfes?
Whatever sinister cheese build order you're thinking of. It won't work dude.
@Cruzz, I have one question i would like for you to answer please. does surrounding static objects (bunkers, fighting pits, caches) with tank traps very tightly reduce said objects chances of being hit by direct fire? |
Relics giving the USF a light AT gun like the M42 but can fire WP rounds, you didn't see the leak? |
The game isn't balanced around annihilation. All it would be is light vehicle base raping and spamming offmaps with cheap troops going into their base. |
I only see OKW being good early if Kubel loses suppression but can cap territory. Then you could really harass the enemy. |
USF doesn't need more elite infantry. They need their stock infantry (riflemen), which cost as much as some elite infantry (Penals/ Pfus/ Storms) to actually get good enough veterancy to be worth keeping around. I personally find 1x BAR RE to be better lategame than riflemen.
My tip: rely on M2HB .50s and 1x BAR RE lategame for all your AI needs. The RE can even build green cover and wire when they are off duty. If you have Pathfinders (the airborne company ones), they scale amazingly with vet and 2x BARs.
Another tip: a fighting position with tank traps around it is harder to hit with direct fire. This + 1x BAR REs is great for holding VPs. |
Yes, but NDA.
Also a Maxim-like MG34 wouldn't become useless after 5 min mark. |
It's flavor |