Annihilation Automatch
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At least for VP, taking out the enemy base is just an option, and usually a less efficient one.
I normally play custom annihilation matches these days, for the harder games, it averages 40-60 minutes, which I can understand most people not wanting to spend that amount of time on a single match.
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At least for VP, taking out the enemy base is just an option, and usually a less efficient one.
FYI,
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They should broaden the game options I believe. For people who say we should only have VP, all I have to say about that is "Imagine Call of Duty, but the only game type available in the game is Headquarter." You wouldn't wanna play it right? lol.
Custom Matches have annihilation and there's no reason to add it to automatch.
/thread
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To divide the player base into two? No thank you.
Lol, like we have a big player base right now
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Anyone else wish that they had annihilation in Automatch? I can't stand VP anymore because it limits gameplay unlike Annihilation, where there is no clear goal other than to kill your opponent.
Do you have time for ...like... a 2 hours game or so?
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Also, if anything limits gameplay, its the annihilation, vp games force you to act, annihilation makes you camp on your caches until you can spam heaviest armor possible.
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I can't remember the last time I played a 2 hour game in Annihilation. In the first COH the games were longer because every map had chokepoints, but in COH2 the majority of the maps feature many positions to flank from and make creating chokepoints impossible the majority of the time. I can tell the difference between automatch players and custom match players by that general assumption that the games take forever and people dump units into your base lol.
80% of my games in COH1 were annihilation matches so I know the issue.
COH 1 is different from COH2. The fact that in COH1 an annihilation game can take less than an hour it doesn't mean that in COH2 it's the same thing. And for sure, it isn't. In a balanced game between equal or close skilled players, you simply cannot have such a powerfull army in a reasonable time to wreck a base. At least that is what I believe.
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80% of my games in COH1 were annihilation matches so I know the issue.
COH 1 is different from COH2. The fact that in COH1 an annihilation game can take less than an hour it doesn't mean that in COH2 it's the same thing. And for sure, it isn't. In a balanced game between equal or close skilled players, you simply cannot have such a powerfull army in a reasonable time to wreck a base. At least that is what I believe.
Yeah I've played a lot of really good players in custom matches and people sort of do the same thing they would do under standard resources in VP but with more room to sort of stretch their legs. That's mainly why I enjoy it so much is because you don't feel that restraint bearing down on you like in automatch. It's sort of like a freedom to not be bound to any single objective. I just think it'd be nice to have both game types recognized and counted for so that it appeals to both play styles.
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Lol, like we have a big player base right now
How is that funny? That only makes his point even more valid.
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