So if i play skirmish with easy level all the time, i get same amount and as powerfull war spoils than a player who plays online all the time?
As long as you complete the matches (or surrender too I think, that's the way I interpreted it yes. Reading the patch notes a few months back when it was released, it said something along the lines of there are certain in-game time markers (which weren't disclosed) and when they were met you had a chance of a war spoil. Not sure why this sometimes entitles you to more than one - unless there's a similarly reduced chance of a second and then an even smaller chance of a third upon reaching these in-game time markers...
Personally though I think this is the wrong to do it as I agree there should be more of an incentive/reward for competing in auto-matches. The chances of drops should be increased for completing auto match games and possible there chances of getting decent drops should also be increased for this too.
I realise the current system has come about on the back of the short lived CoHO release whereby spoils were only dropped for auto matching and the community forum went mad with comp-stomp players who moaned that they didn't get any drops from playing their preferred gaming mode. Lord knows why they
needed elite units for comp stomps though!
The thing is I think this has had an adverse affect on the game, particularly competitively as now there's hardly incentive to play auto matching. I used to love it on CoHO but so far I've not been as enthusiastic about it on CoH2 (more to do with loading times and balance issues thought to be fair), but it was more of an incentive to play competitively previously. I know other layers in our community feel the same too and don't bother with auto matching purely because they dont have to any more.
Id love to see hero units (made a post about this on another suggestion thread over at Relics boards) return or something similar like quality bulletins that were exclusive auto-matching rewards though.