atomic rocket
Thank you so much for your "kindness"
USF - no need to change
UKF - roll back the Tommy and buff tactics
SOV - nerf 7 man conscript reinforce cost, increase Is-2 cost and nerf accuracy a little, nerf shock troop(6 man -> 5 man)
OST - nerf Tiger accuracy a little, Delete grenadier Vet 3 Damage reduction and give RA back
OKW - Make Mg34 can be produced without a tier building
The Mode team should be more careful when they do balance patches
If the mod team is going to buff or nerf something, they should think about how this change affects the game and is in the right direction.
It's very basic but the mod team doesn't even do this
If a heavy tank has become so strong, how can a commander without a heavy tank beat a commander with heavy tank?
Is the mod team really thinking about the balance between commanders?
Are the skills of a commander without a heavy tank better than the skills of a commander with a heavy tank? No
The heavy tank patch further narrowed the commander's choice and actually forced the heavy tank in competitive tournaments
The heavy tank is a tanker that breaks through the line, not a "win button" that does everything