Tournament results show that the UKF has been in a tough time since the last patch
Tommy's nerf was right, but there's no alternative
The problem with the UKF,
1. Lack of options due to small unit pool
2. Tactical upgrades aren't so effective
So should we increase the unit pool in the UKF?
No, thats not
The characteristics of UKF are defensive, Selection and concentration through hammer and anvil tactics
Therefore, the change to upgrade the existing units to play a variety of roles will be the most appropriate change
So I propose to reorganize the effect of hammer tactics and anvil tactics
Global
Add Brace penalty : Fuel income decreases by -10% during the "Brace structure",
Effects are nested based on the number of emplacement using "Braces structure"
Royal engineer
cost 210 MP -> 220 MP
buff sten gun accuracy 46%/23%/11.5% -> 52%/26%/11.5%
vet Change
vet 2 : add received accuracy bonus(-10%)
vet 3 : decrease received accuracy bonus(-34% -> -24%)
17 pounder emplacement
cost : 400/75 -> 300/40, Add "Emplacement reinforcement work" upgrade
Unit type : building -> weapon team
piercing shot cost 90 muni-> 60 muni
Emplacement reinforcement work : 100 mp/25 fuel, change the unit type to building
unlock "Brace structure" and can be garrison(Maximum 2 squad, not weapon team)
Add garrison bonus : 1 squad(reload time -0.5s), 2 squad(reload time -0.8s, piercing shot time 30s->38s)
Comet
increase HP +80
Churchill
Population 19->17
Commando
390 Mp -> 370 MP
1. Hammer tactic
Add)Tommy is no longer affected by cover penalties
Add)Top mounted MG is now available for UKF tanks
Not available at the same time as the commander upgrade
Add)Royal engineer now can upgrade "combat engineer"
Combat engineer : 70 Mp+30 muni, equip 1 thompson gun and smoke nade, sten accuracy + 20%
Royal Engineer's Cover Combat bonus(sight+10, reload time -50%, cooldown -70%) will always apply even if he is not in cover
But repair will be reduce -0.4/s(vet0 1.6/s -> 1.2/s)
Buff)Emergency war speed now dont need Royal engineer's touch anymore
2. Anvil tactic
Add) Royal engineer now get +15% accuracy bonus while he is garrisoning the building, emplacement, trench
Add) Tommy now get additional cover bonus(-10% received accuracy, only Tommy)
Add) If Heavy engineer is garrisoning in the emplacement, empalcement will be repair automatically(1.4/s)
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New
Bolster upgrade
Tommy's problem was that he was able to have a bolster upgrade too soon
So I put a bolster upgrade in the company command post to slow down the timing
-now can upgrade in the company command post
-Bolster upgraded tommy have 1 special model(5th, I want officer modeling to be used, but I don't care if it doesn't change)
-This model have scoped lee-enfield(It also has its own stats, accuracy +15%, not other tommies's gun)
Trench
-600 HP -> 400 HP
-received accuracy +20% -> +30%
Tommy
Tommy wasn't strong, but the problem was the fast bolster upgrade and the Tommy in the Trench was too strong
-Revert to previous version
Royal engineer's cover combat bonus
-delete sight+10 bonus when he has "combat engineer" upgrade
Hammer&Anvil tactic
-now can upgrade in the HQ
-cost is 120/35
-company command post now get 2 additional upgrade(Comet/churchille, cost is 100/15, Not available at the same time)
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Like i asked. Reduce the range.
60TD to 55TD
70TD to 60TD
ATG remains at 60.
Except OKW, Jp4 at 60, Rak at 55 remains, for variety, and since JP4 is so expensive with weak pen.
At least, maps are less zoned out. Allow freer combined arms tactics. Certain units like Brumbar may become useful without even touching it!
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