Together with Hajas I made an OKW Overhaul mod. You can subscribe to it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=552338586
Please note, this is about the design. Costs, damage profiles, ... are roughly chosen, but its surely worth a try playing.
Here is what we changed:
Removed the resource penalties.
Tier0 - HQ
Units you can build:
- Pioneer [STARTING UNIT]
200MP
The pioneer is basicly the same from the Wehrmacht faction. It can build heavy wire and schu-mines. Still has the flamer upgrade and minesweeper.
- Volksgrenadier
260MP
The Volksgrenadiersquad now comes equipped with mp40's. You can upgrade them when you build T2 to MP44's. They can throw the fusilier AT nade. To throw a grenade you need vet1.
- Kübel
240MP
Nothing changed.
- Flak HT [HEAVY SUPPORT]
270MP 30FU
This unit had some required resource changed. But its locked behind the upgrade Heavy Support. The intention is to keep the MG34 as a commander call in, the flak HT is a good supressor. Its also effective vs light vehicles.
- SwS call in
100MP 20FU
Call in a truck.
Upgrades:
- Heavy Support
100MP 50FU
This unlocks a unit in every building.
For T0 this is the Flak HT, T1 this is the Jagdpanzer4, T2 you get the Panzer IV and T3 you get the KT.
Tier1 - Medic truck
Units you can build:
- Obersoldaten
460MP 20FU
They are equipped with MP44's, you can upgrade with an LMG. The MP cost has been increased heavily, they also cost a small amount of fuel, because they come in a 250 HT now. Its a five man squad now.
- Jagdpanzer 4 [HEAVY SUPPORT]
400MP 135FU
Nothing changed, but is locked behind the Heavy Support upgrade now.
- Tank Hunters
425MP
A new squad, five men heavy. Comes with 1 panzerschreck. You can get two more panzerschrecks for 60 muni each. At vet3 they get an ability they increases the received fire on a selected vehicle for a small amount of time.
- LeiG
350MP
Nothing changed. But the supression should be removed, and accuracy should be lowered.
Upgrades:
- Retreat point
Nothing changed.
Tier2 - Flak HQ
Units you can build:
- Sturmpioneer
340MP
Alightly better damage, can place med kits for 15 muni at vet1 and can build Riegel mines. Riegel should cost 90MU.
- Raketenwerfer
290MP
Has range of a normal AT gun now.
- Puma
320MP 70FU
Nothing changed
- Luchs
350MP 70FU
Nothing changed. But fuel cost slightly increased (50 to 70).
- P4 [HEAVY SUPPORT]
360MP 135FU
Nothing changed. But is locked behind the heavy support upgrade now.
The flak HQ is moved here to boost the early game a bit, also to give a more secure place to your late game vehicles (Mech truck).
If flak HQ replaces T2, the damage and supression should be lowered.
Tier3 - Mechanized truck
Units you can build:
- IR HT
200MP 5FU
Basicly the same unit.
- Stuka
390MP 100FU
Basicly the same unit.
- Panther
490MP 175FU
Nothing changed
- KT [HEAVY SUPPORT]
720MP 260FU
Nothing changed. You still need all three trucks.
The convert muni/fuel ability is still available to.
Please keep in mind, this is about the design!