so already included factions do not warrant that much recognition? or already do and france being its own DLC somehow evens the significance? its not a really good argument but thats just a bad excuses.
and has DICE ever released a faction for a DLC? it seems like one faction per DLC sounds normal.
I have to agree that no French at the beginning sounded like BS to me, but I can see their reasoning somewhat. An entire expansion focused on the French based on a significant battle the French fought with a whole ton of French weapons sounds pretty cool to me.
He is a Harlem hellfighter from the 15th New York National Guard Regiment fighting within the USA Expeditionary Corps. Not French.
But it makes sense, France did not do anything at all in WW1 right!
It makes as much sense as having a WW2 Eastern Front game without the USSR
I saw a trailer breakdown and all the screenshots, there's no sign of any French made equipment or French troops despite being the biggest innovators during WW1.
There are some Italians wearing Adrian helmets and green uniforms being mowed down by a German Space Marine's handheld HMG (Realism be damned), that's the closest.
Well BFOne is a AAA lowest common denominator FPS, they needs to cater to the anglosphere masses. That means Wunderwaffe, British and US Marines pandering plus throwing some female Arabs and African-Americans to please western SJWs.
Apparently DICE "researched the heck" out of WW1
Here ya go man, LevelCap explains why no French at launch towards the end of the video.
To sum it up for those who don't watch, the developers felt that including France in its own DLC would give them the much warranted recognition for their major involvement during the war. So one whole DLC will focus on the French.
I just love WWII, and a historcal WWI would be boring in some way, so they twist it with some crazy stuff, and i don't liek crazy stuff
Pistol Confirmed to be real WW1, let us hype harder! No to be hornest with BF4 the series died for me and i would only touch it again if they bring a nice setting for me.
1CP "request help"- Unable to effectly launch military operations with poor quality Italian infantry, select one Allie squad and take control of it.
2CP-(Italian Parstians) The Few Italian units with some backbone, armed with SMGs and poweful AT nades can be deploy via Ambient buildings, However Caution if player drops below 200 CP their is a chance that those same Parastins will turn on the player to overthrow him.
4CP-"Beg for help"- continual failures by superior enemy vehicle s and tanks have put you in dire situation, select any allie team vehicle and take control of it.
5CP "cowardly surrender" Poorly equip italian infantry can now surrender for refund, refund amount depends on how much health a unit has. Only applies to Italian Infantry.
10CP-"Overthrow government" Active only if Italian player team is blow 100 cp and enemy is above 200, Automatically switches OHK player from Axis to allies and converts all territory capture by Italian units to the allies. OHK player will be granted a win if he can prevent the german team from destroying his base before the allies arrive.
Yep, good step by Sega. Also I think Bretonnia are free too, so look out for them.
Looking forward to this, getting back into fantasy atm and very annoyed to find GW shafting all the old armies in favour of Age of Sigmarines, anyhoo, TW looks promising.
Totally agree, I'm kind of unhappy they decided to go with Age of Sigmar. You would have thought that with this coming out that GamesWorkshop would have been putting out new stuff for Fantasy. Still praying for Chaos Dwarf faction in a later expansion.
The main "flaw" of this faction is the lack of a non-doctrinal backbone generalist infantry like reefermen or grenadiers.
Sure, Guastatori looks like the mainline infantry. but they are a 4 man Engineer Support squad of sub-par volks with sub-par rifles whose main role is to support the many vehicles of the HGK. Heck, in order to make them as close to mainline infantry (Get AT snare, extra man, LMG rack that all your infantry can use.) as possible requires a pretty pricey upgrade of 250 manpower, 40 fuel. that could have been easily spent on a Marder or L6 Light Tank.
The Bersagleiri is the Elite Infantry of the army, basically there to prevent a problem with the USF for awhile with just blobs of Reefermen and lack of infantry variety. the Bersas provides a small yet potentially surprising/useful infantry that can support the light vehicles by instead of repairs and capping, but dealing with any AT infantry or Tank snares that could hinder the vehicle advance.
Even then, you can easily skip the Bersas, who are unlocked with T3, by just going T1 and T2 and rushing T4 for P4Hs and the glorious Bergetiger Panzer 4.
But if your too diaper baby to play this faction without you beloved reefermen or grenadiers. there are a nice selection of doctrinal infantry you can use to ease your way into the faction:
Alpini Brigade is the closest you get to backbone infantry, being in 2 doctrines (Italian Remnant, Mountain Warfare) really helps with the variety. They come in alittle late in the early game at 2CP. but they can use volley fire, ignore speed penalties in rough terrain (they are mountain troops), have access to basic grenades, and come in a 5 man squad. However, they lack AT, and don't have access to panzerfausts, and are fairly pricey at 290 manpower.
Panzerjaegers,on the other hand, are AT specialist, they are a fragile 3 man squad that carries 3 panzershrecks that they can holster for their weak rifles, and has the ability to fire 3 panzerfausts (1 per squad member). They cost more at 370 manpower, come in at 4CP, and the panzershrecks they use are much more inaccurate and deals less damage than a regular shreck. so they have to go close to the enemy tank to dish out effective damage.
You have the small weapon crews (Brixia Mortar and Breda 37 HMG) that you usually wouldn't have. nothing really special about them except the Mortar has a fast firing rate and that they both can retreat without the Defense Vet 2 bonus, so you can go full offense on them.
Then your Have San Marco Marines, infiltration specialist, that poop out of buildings and do sneaky stuff, like plant demo charges and other explosives behind enemy lines and duke it out close range with FNAB43 SMGs. they camo and the doctrine they come in also has a separate pricey late-game ability where you can sneaky sneaky them via plane and parachute pre-vetted behind enemy lines.
Italian Militia poop out of the Forward Outposts in the Italian Infiltration Doctrine. they cheap, fragile. basically soviet partisans that use rifles and has no camo. they can also plant explosives. but that's about it.
Ah gotcha. I'm liking this idea more and more everyday, it would really mix up the dynamic when playing as the Axis!