Make it available from the HQ and unlockable with T3 (as it is) OR with T1 AND T2 built. |
You can always pay money and get Dawn of War 3. This game was also developed by Relic, a professional studio, and was held in those high standards of a professional studio that you relish so much.
I think there is a decent portion of viewing the older versions of CoH2 through rose-coloured glasses. Yes, the game is still buggy, but many of these issues are not due to the current balance team screwing up but Relic. But the game has always been buggy and a mess, you probably just have forgotten how many issues there were in older builds and just see the ones there are now.
Many issues have been fixed over the patches, and the game feels way more balanced and consistent than even two years ago.
I think that what he is pointing at. That is unprofessional because Relic has never be professional toward this game. Pointing out Andy's bottleneck isn't about blaming Andy but Relic as a professional Company. After more than 6 years we're still in the middle of bug corrections and defining the faction's balance behavior. |
Right. Back to the topic.
Imo allied infantry is generally better and more likely to wipe stuff such as at guns. Grens are on the other side of the spectrum. The at gun I really find problematic is Soviet ZiS as it has the crew of six men, is mergeable, and can counter support weapons with barrage or even, to some extend, charging infantry. It can also be used to successfully counter at guns such as Pak or raketten. When it barrages them they can get wiped (most unlucky) but will be forced to stop shooting at tanks and reposition with some depleted health (minimum result) effectively not shooting at tanks for a significant period of time. All this with a six men crew, which makes it super durable and losing its veterancy is much less of a possibility (Pak is only 4 men in comparison).
Because of all the above a Soviet player will have a chance of saving a lot of resources they would otherwise spend on support units such as mortars and can retain their vetted ZiS much more easily. Rak is really much less resilient to small arms and much less deadly and universal. I would not nerf it unless ZiS got nerfed too and the price on USF at gun got increased.
I don't know why you guys are arguing around Raketen vs tanks or raketen vs other Atgun when the topic is about raketen vs infantry.
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I don't know why you guys are arguing around Raketen vs tanks or raketen vs other Atgun when the topic is about raketen vs infantry.
I guess that because I'm right and you have no argument other than pointing your finger at something else as a distraction. |
You don't need to disloge the FRP to use the plane ability. |
Not sure if you'd really want it to have even more range. Though increased ROF and rotation speed when 'hulled down' might work well to give it more defensive oomph without making it too oppressive when on the move. Definitely one of the better ideas I've read so far.
I'm not really advocating for any of those in particular. I think the problem with the S76 is from a more global issue with Soviet: their over reliance on the T70, it is sad that you can't avoid buidling a T70 unless you're already dominating and rushing for a T34. |
Give it the coh1 marder3 standing ability. Some bonuses (rotation speed, damage per shell, range or rate of fire) in exchange of being static for a while. |
That wasn't intended as an insult - it's just how the unit composition works. AGrens are aggressive, close-quarters units; that means they need to be pushing constantly to be useful (or holding really strange angles behind LOS blockers). The MG42 is exact opposite of this; it needs to stay stationary, and facing a single direction, or it suffers a large penalty (in the form of setup/teardown times). The two just don't synergize that well when attacking.
In a defensive roll, yes, the two actually work very well together, since flanking/pushing the MG becomes incredibly risky. However, if a match turns into a 'defensive war', the player with better long range DPS wins; and if the OST player invested into AGrens, they've given up a lot of their long range DPS.
The reply was specifically in the context of "why this is such a common strat at the low levels", at higher levels, dynamics change completely.
Don't you see the problem here, Ostheer is given the best of offensive and defensive tools at minute 1. If you push with the assgren you can bring the HMG along with and keep the pioneer close to watch from flank. |
As long as you stay at max range, the MG42 isn't very effective (just back up as soon as it fires). USF also has access to a lot of smoke, so that can help, too. Realistically, the MG42 is going to prevent you from pushing the OST player, and the AGrens are going to fight by themselves far in front of the MG.
If you run into a situation where you're being suppressed by an MG42 AND are fighting AGrens at close range, you've made a mistake.
Lol yes of course how stupid we are. |
You basically need to "flip the roles" against AGrens; force the OST player to fight at range, rather than trying to fight up close. AGrens are pretty expensive to field as a mainline unit (280mp/28mp reinforce) and they're only good at close range; so if you can drop their models while they're trying to close on your units (which is fairly easy before T3's VSL upgrade), you can usually come out ahead. M1919s and .50-cal MGs can be effective, as are well micro'd vehicles (AA-HT especially) at max range, since schrecks are pretty terrible at long range.
Once you reach mid/late game, really any AI focused tank (basic M4 with HE, M8 Scott, etc.) will do enough damage to force them back.
Additionally, you could try playing OST and going AGrens. I find that trying to play what I perceive as an "OP Strategy" ends up showing its weaknesses far more often than it confirms my perception of it being "OP".
OST pretty consistently ranks as the most UP faction (now that UKF has been buffed), at least on this forum.
The problem isn't the assgren spam but the HMG42 in the middle. Assgren are perfecly fine in a vacuum but not with superior pio vision and the hmg42 around it during the early game.
If as you say we only need to flip the side then the hmg42 should be locked behind T2 if assgren are deployed. |