I think many of you missread my thread, I'm not complaining about anything, just that I never see Calliope, like I just finish a game and it was me USF + 3 Brits and it is all the time like that.
I just wanted to see if it was related to a region, seems not, I was curious.
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Thread: who are Calliope heavy users?3 Feb 2016, 15:37 PM
In: Lobby |
Thread: who are Calliope heavy users?3 Feb 2016, 13:15 PM
Dont play but watching alot of streams. Everytime a usf is involved it's like a 8/10 Chance that calliope is Picked from my viewing experience Don't disagree with you but I'm probably unlucky because I almost never see the commander played. But I should play more Axis probably. In: Lobby |
Thread: Requesting updated guide to deal with the new OKW.3 Feb 2016, 13:11 PM
1vs1 and 2vs2 USF guide vs OKW
If you micro well, WC51/RM > 2 Spio and > 2 Volks in close combat. Be careful, volks deal a lot of damage to the WC51 at distance. I'm not playing much 2vs2 but I'm on a 11 victories spread using this commander and strat 9 times. Moscow Outskirt (summer/winter) will become your favorite map on 2vs2 |
Thread: Sturmpios redesign .3 Feb 2016, 09:56 AM
Problem with the starting Spio is the Kubel being incredibly cheap, capping faster than anything else, dealing reliable damage and being well armored for the first engagement. So you can have 1 Spio rushing an house/cutoff and basically standing there uncontested for 2 minutes, 1 Kubel backcapping for a ridiculous cheap price and your first volks squad coming to cover your Spio in time. @Rice, OKW start with more resources than Brit/Sov/USF. In: COH2 Balance |
Thread: who are Calliope heavy users?3 Feb 2016, 08:08 AM
I know this forum is located in America and many users are from there. And many people playing against or with USF faction are complaining about the usage of this commander especially in team modes. From what I see there are two different complains: 1- its OP 2- Everybody have it, 4vs4 are USF Calliope spamfest. Since I don't own the commander, I can't really agree or disagree with the OPness from a user perspective. But where I'm really surprised is the fact I don't really see this commander in usage. I can't remember the last time I played with a USF Tactical commander user in a random match. I also know fora are a place for hyperbolic comments and apocalyptic descriptions so thinking about it, after reading this response from Cooky the best first step to understand why so many people here are complaining about it and why I almost never see the commander im game is maybe linked to a regional usage. Like I said since many users are from America and I'm not, maybe there is are different usage of buying stuff (OP or not) between Europ and America, and especially USF stuff which is particularly linked to American people. Because in my personal experience of European guy, majority of faction displayed when I'm playing 4vs4 are Brit, first in my clan people love it (but we aren't brit) and in random. Let's say, on a 4vs4, the chance to have at least 2 brit player is particularly important compared to USF or Sov. And when there are USF players, I almost never see the tactical commander in their pool. In: Lobby |
Thread: Paratrooper Build2 Feb 2016, 18:37 PM
If you can't hold, just move before losing the squad. This situation mainly occurs vs OKW, and in that case the house you occupy is usually the one close to your cut-off. Also occupying the house doesn't mean putting the squad in and forget about it, it is wiring and capping and being sure you'll be the first occupying if hostiles are showing their face. |
Thread: Paratrooper Build2 Feb 2016, 14:23 PM
I tried the double RE start and it's good for capping, but lacks early firepower in teamgames... Your starting RE squad isn't necessary there for capping but being first at occupying a critical house or wiring a unfavorable green cover until you or your mate is able to take advantageous positions. And when you have this position secured, back capping. And this, 2x RE squad is the best compromise between rushing choke point, capping and having a first RM fast enough on the field and you'll have your 2nd RE and rifle around the same time at mid map so you can flank etc... About where to invest your first fuel points, it is really map/factions facing/faction allied dependent. |
Thread: Comeback Strats1 Feb 2016, 10:26 AM
Hit surrender button and come back on another game. Or just try to predicted what is going to do your opponent and build counters and cross your fingers. |
Thread: Rename rifle company30 Jan 2016, 19:20 PM
Rename it RE company and introduce CP0 5men squad call-in instead of that useless sprint and get debuffed ability no one use. In: Lobby |
Thread: Soviets dealing with heavy late german armor30 Jan 2016, 19:18 PM
The issue here is that Soviet artillery is supposed to hard counter German super heavies, but this has never really been the case (to my memory, maybe when ML 20 was amazing for a short time). As a result, in the very late stages of the game the Germans enter a gear no other faction (maybe Brits) can keep up with. This is common in 4v4 where games last into the 30 minute mark or longer regularly. Huhuhu, you are dreaming mister don't you remember when Counter-attack commander was used with B4 and stuff, players were complaining about the skill shot ability because they never understood they had to move. On the topic, there are plenty of solution available for Relic to implement. Now we just need to wait a little longer the next patch and see where Relic wants to lead us. Personaly I'm waiting for the patch log and maybe a beta version. In: COH2 Balance |
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