Again, like a said earlier, no one gets double zooks on riflemen. Single zook and single bar. Yes u can just the "stop-shoot-moveback" tactic on the ostwind but that is much more work than what the USF player needs to do for his riflemen. All he needs to do is keep running forward and only stop for 1 sec to fire their zooks. Then keep on running. Plus one mistake by the Ost player and the rifles get in range for the snare which equals dead Ostwind. If the USF player loses a rifle squad, thats a minor loss, if the Ost player loses ostwind thats a big deal. The USF player should be the one microing harder with his infantry if he wants to fight tanks with them, not the Ostheer player. Way to reward the Ostheer player for getting a fuel adv over the USF player by giving a tank that is more of a liability than an asset.
I retract the idea about losing the snare. That may be a bit harsh. But I suggest an accuracy nerf for zooks at max range. Or a cost increase. The chance of the zook hitting a vet 0 p4 at max range is higher than the p4 hitting a single man in the rifle squad. Zooks are just as good as schrecks against mediums cuz what they lack in penetration, they make up with RoF and can be equipped on any infantry unit unlike shcrecks.
Zook are there to soft counter mediums, and while carrying it, the squad is good for nothing else. It is like asking to nerf pzgren/shreck because they take half of any medium tank life if they hit. Support your pz4 with a hmg, stop being a bad player, improve.