Hi All,
I was writing to get your ideas and input on what US should do in multiplayer games. I used to be a fan of mech company, and thought it would be useful for recalling the medium "shock" vehicles in multiplayer, but I've found this commander to be a waste every time (especially building the WC51 is terribad).
I've tried the other doctrines and have failed in battle after battle. The Amis seem to get squished way too easily in team games now. I've tried getting pack howies, scotts, MGs, all to no avail. I can combine my infantry, support weapons, and artillery pieces (even with Vet 2 and 3) and I still get roflstomped by the axis.
Ostheer just riflenades my support weapons, OKW makes my riflemen disappear before I can pull of an effective pincer movement. Clumping my infantry to try to get parity of power results in call-ins, leig, or 81mm mortar devastating my infantry, while I struggle to get the same results with my pack howis or scotts.
Getting harassed off our fuel even 1 time is enough to delay a sherman to the point that it is no longer a viable shock unit, two hits from a cloaked panzerwerfer or a couple from a PAK are enough to mitigate my "awesome shock unit" that all the guides gush about, and any chance I had of gaining a mid-game lead evaporate in seconds.
What the ever-loving *garden* are you supposed to do as USF in team games!?!!?
We need to know your rank and a replay to understand your situation because what it does mean to me is you've been outplayed.
USF start being in a bad spot after 20 minutes usually, and it is also map dependent. Before that you can make your way out.
My recommendation is to not wait late game, do not wait to build a Sherman or a Jackson, use you fuel before.
Build a M15, build a Stuart, use them, keep them alive, vet them, if they didn't reach vet2 before losing them, it means you did something wrong. You need to make them have a great impact on the game.
Unlock BARs and Zook and equip them every time you have munition.
Build HMGs and mortars and spread them, combine them with your Rifles. Use the mortar to kick your opponent out of cover, use the rifles to rush it and use the HMG to assist and suppress.
Build an ATgun before 15 minutes, since you used your fuel on light vehicle, you'll be late on fuel but honestly, if you did use all your resources to push and beat your opponent, you most likely see a lonely Pz4 diving stupidly into your line and getting reck by your atgun and riflenade.
You mentioned the mechanized commander, do you use the half-track? squishy as hell, requires a fuckton of attention to not lose it but when you manage it well, it gives great rewards. Reinforcing anywhere on the field is a huge advantage but also requires to play differently than 80% of USF players, you cannot blob, you need to learn to soft retreat to use its potential.
As USF there is a cheesy strat almost unbeatable with and a certain commander, you can make your opponent ragequit in 10/15 minutes, best use is indeed 4vs4 since its requires to spam something so you need mates to cover you at the beginning.
I don't play 4vs4 random actually so I don't know if it is known from regular players. Everytime I play 4vs4 with my clan, I have to tell the USF guys to not use it since it is not fun at all to play vs.
I can give it by private message.