Assuming the critical peak for Jackson is when you can field 2 and use them in duo during late game.
- Or you do increase significantly Jackson's price to a point where it is too costly to get 2 Jacksons and then Axis can simply overrun it with more armor. In that case just spam Pz4.
- Or you don't and it doesn't change anything. I mean 10 fuel more isn't going to change the perception of the Jackson for the majority of players. You can make Overpowered units super expensive they remains OP once fielded.
You can also just make the Jackson limited to one per player at the same time and adapt its stats. Should be easier to implement.
Anyway in both way this should end the viability of USF as a faction.
Right well.. On topic we still come to the issue of meatshields. They need to be difficult to dislodge but also dangerous enough to WANT to dislodge (live cons suffer from this atm. Durable but no teeth) if it's not difficult to dislodge then it's not a meatshield (see the old kv-1 for details) if it's too hard to push off then it's OP (see the old KT)
Its a difficult road to balancing this type of unit. Imo it's made more difficult by being able to potentially field multiple. A single churchill is a pain, a pair is unstoppable. I realise that's a load of resources but it's in the realm of possibility.
I would:
Drop health to standard heavy tank levels-even as a meatshield it is a bit forgiving
Limit it to 1 on field as a call in (similar treatment to comet to make it attractive) once anvil is etched-its easier to balance knowing it can't be massed
Reduce popcap and price to compensate-this makes it easier to make it part of your army without being either dead weight or absolutely overpowered
Go from there and see if it needs more changes.
it is difficult to limit to one on field (same as the comet) since you give up or the Comet or the Churchill. I mean, OKW get one per field KT but still can combine it with a panther. Same goes for the Tiger which can be combined with the panther or brumbar.
no just remove 30-40 armor from the rear, that's it
Which doesn't make any sense for the unit. The unit is build to be resistant to flanks, Churchill isn't to be flanked by Pz4 and you don't need to flank it with any tank destroyers. Even the super cheap stug deal reasonably well vs its frontal armor. And if you only have Puma to counter it then you did something obviously wrong.
And looked at Battlefield 5: this is the full price game, in which the single player game was infringed upon in favor of multiplayer. And what is the result? War Stories is poor-quality and boring, multiplayer is poor-quality with minimal content, a new map every six months and one of them is of poor quality. Cooperative mode is the worst in the game series, Battleroyal is a failed and boring attempt to jump on the hype train. BF5 - only half a year later the game turned out what it should be on the release, and it still does not have the functions that we were promised: dragging wounded allies, paratroopers still do not have a parachute and German parachutists are British soldiers flying on C-47 .
No thanks, I will pay full price only for a game with a single story.
That a dev/publisher issue and has nothing to do with the game itself. You could had the exact same outcome with BF5 being a single player based game with crappy single player story and crappy multiplayer quality.
As opposed to your example I'll say DOTA2 is, in my opinion, a better example of a multiplayer game concept with single player elements that works very well.
And I think it is easier to introduce single player campaign to a multiplayer platform in form of scenarios or addition campaign that modeling or remodeling multiplayer into fitting players expectation.
Modern warfare works on wider scale than Coh2 has even proposed. I don't know how you expect to integrate the multitude of long range weapons and air weapons into a tiny battle map scale like proposed by coh.
The next iteration of COH should be design around featuring an RTS plateform proposing different game modes and an intelligent way for funding it over time.
COH1 & 2 have the same flaws here of not being able to propose anything balance outside of 1vs1 by victory points. Annihilation is not balanced, 2vs2 and above are not balanced and that's what is slowing the game right now.
I'm still convinced COHO was the right way to go in term of gaming platform design for an RTS game like COH. Next COH game must be a multiplayer game with some Solo content and not a Solo game with a multiplayer content. Then once this is settle, era of conflict can be addressed.
Delaying for pershing is a very viable tactic though. Unlike stalling for brummbar, pershing can go toe to toe with any armor smaller than panthers and it shreds infantry. Delaying in 1v1 is actually not that hard since you don't have to tech major atm to get the pershing, so it costs literally the same amount as a sherman, and if you've been playing well you should definitely have 12 cp or whatever by the time you have 230 fuel. It gives you a huge shock factor and you can always support your pershing with infantry and team weapons as well; it's not like the thing is totally alone. I'd rather have a pershing than a sherman and jackson, and I'd definitely rather have a pershing than a sherman for 230 fuel.
That's all th saddness of it.
And you can still build a light vehicle for early game presence.
If the argument is not really evident, the idea is good. Make the Calliope being squishy as any other rocket arty and powerful as any other rocket arty for the same price.
@Katitof, you're watching too much Mark Felton youtube channel
Spot on. Since addition of AT satchel charges for penals the situation worsened for ost since ost got nothing in return. An engine crit for ost is a lost tank. Giving those satchels to penals and US meant extreme blow to tank play. Especially when you are forced to regain map control. There were mines, cons/infantry snares, at guns, button, ptrs and they added satchels which generate tremendous amounts of damage. To deal with the issue they could probably add crit repairs for ost pioneers, which, at least in theory should help a bit.
Well I didn't really had satchel in mind but why not.