This replay shows how you lose on Minsk Pocket as the Allies and how you win as the Axis. This has now happened multiple times to me, where my teammate (both Soviet and American) camp around the ONE point in the north with the Warehouse. They put 90% of their forces in that little square and don't move them for the entire match.
That leaves me to cover the other 80% of the map. Notice how the Axis swarm the middle with their tanks and how my opponent totally ignores it(despite my constant pining) and how we get flanked and destroyed.
Profile of broodwarjc
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Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: How to lose on Minsk Pocket14 Nov 2014, 15:06 PM
In: Replays |
Thread: OKW Truck Placement Cancel14 Nov 2014, 14:17 PM
Yes you get all your resources back, but if you don't make it in time and they destroy it while it is still building, you don't get squat. In: COH2 Gameplay |
Thread: OKW Reinforced Steel Barricade14 Nov 2014, 14:16 PM
A lot of people have suggested bazookas, which is nice if you are America, but for Soviets? You either have to rush a Zis Gun or build T1 then Penals then spend 60 munis on a one time Satchel Charge. In: COH2 Gameplay |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 14 Nov 2014, 12:16 PM
I have a suggestion for Soviet team players....STOP SPAMMING GUARDS AND PENALS! I have played quite a few 2v2 games recently after the last patch where my ally spams guards and penals, blobs them, and proceeds to be beaten by the Axis blob. Then gets pushed back and overrun and I get flanked and pushed back(after holding my own on my side). Guards are not dedicated AT, they are an AT deterrent, but they stink at fighting tanks. Then the tank flanks my Zis gun leaving us with no AT and GG. Guards and Penals are only good in 1v1 where you can micro them around one opponent and get good flanks and ambushes, in all team modes they stink, SO STOP BLOBBING THEM. They lose to all other Axis infantry blobs and they leave you without good AT. So build a Zis Gun, don't skip it because you got Guards. In: COH2 Balance |
Thread: So I tried out axis and the results were surprising13 Nov 2014, 17:27 PM
Playing 2v2 as the Soviets recently, after playing a lot as the OKW, the Axis really can come back in a nasty way. Even with us controlling both fuels the Wher always find a way to get a Tiger tank out. In: Lobby |
Thread: Kats doing work and Tigers pouncing13 Nov 2014, 16:59 PM
Tigers on the field, but Soviet Industry and American Airforce hold them off... In: Replays |
Thread: OKW Reinforced Steel Barricade11 Nov 2014, 15:06 PM
The problem with "catching a Sturm while they are laying wire" is that they do it when my units have retreated and need to reinforce at HQ. I counterattack only to run into a wall of the stuff already up. I did catch a Sturm once and wiped the squad, but he had almost completed a full circle around a VP in the 1 minute it took me to reinforce and counterattack. (I was playing on Rails and Metal). That's not even in the same book as "ok". It couldn't be ok. Why a wire is better than other wire? Nurf the okw wire!! JohnnyB, come on. This is not one of those nerf everything the OKW has hard threads. Do you really need to troll here? I am a fan of OKW, look at my playercard, most of my playtime is as OKW. I just wanted to discuss if this wire seemed too good or too easily used. It just seems to synergize a little too well with the defensive abilities of the OKW and it takes away one of the Allies main ways of beating superior German infantry in flanking. In: COH2 Gameplay |
Thread: OKW Reinforced Steel Barricade11 Nov 2014, 14:46 PM
A new OKW strategy I have been facing is Sturms building the damn Reinforced Steel Barricade (OKW barbed wire) around VPs and fuel points or across narrow access points. The dumb thing about this wire is that the Engineer wire cutters can't cut it... The stuff can't be shot at once fully built and even a grenade just barely damages it. It says on the description the only way to get through it is to crush it with a heavy vehicle... Which means if you go for an Allies strategy that doesn't rush a vehicle in 7 minutes then the OKW can wire you off until you build and divert a vehicle over to the wire to get rid of it. I find that early game and even late game doing this can totally gimp infantry play because they can just cover points or routes on their flanks with the stuff and I HAVE to divert a vehicle over to get through it. Otherwise I get funneled right into OKW Shrek blobs, Obers, and Flak HT/HQ. This strat is really effective and really annoying. Any thoughts on maybe tying this super barbed wire to the wire cutter upgrade for Sturms? Requiring them to get that upgrade before they can build this BS wire. Or increasing the build time of this super wire so they can't as easily spam the stuff all over the map? Their placement time for it seems really fast. Yes I know wire is supposed to halt infantry but the other wire can be countered with grenades or wire cutters, but not the OKW super wire, you need a tank to roll over it to get rid of it or expensive munition abilities. Thoughts, opinions? In: COH2 Gameplay |
Thread: Build Orders for Counterattack Tactics11 Nov 2014, 14:06 PM
4 cons seems kinda MP draining Barton, does it allow enough room for B4 purchase? Also do you not get T4 at all? I find KV1s suffer some against Tigers. |
Thread: Just bring us old Stug III! 11 Nov 2014, 13:26 PM
Stugs are pretty cheap, any increase in AT and decrease in AI would come at a cost increase then they wouldn't be worth it compared to a P4 which has decent AI and AT. Also most Ostheer players I have played with/agaisnt go P4 into Panther or Tiger, the only time I see them skip it is when they go for StugE. In: COH2 Balance |
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