Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Teammates Who Don't Build AT20 Dec 2014, 03:26 AM
I do find that most random 2v2s I lose is due to my teammate not building AT. A Luchs or fast T34 shows up and their stuff starts getting wiped. By the way GUARDS RIFLES ARE NOT AT. I hate players who only build T1 as Soviets and don't tell me they aren't building T2 and then lose as their sucky Guards can't stop big bad P4. In: Lobby |
Thread: Which KV-1 Intel Bulletin?19 Dec 2014, 20:45 PM
Can anyone confirm what exactly "increased defense by 4%" means? 4% reduced incoming accuracy sounds a bit better than 3% armor increase, right? Given how high the penetration is on Axis AT, doesn't that make a mere 3% increase not that impressive. |
Thread: 2v2 OKW AI ally vs. 2 Sov humans19 Dec 2014, 20:41 PM
So at the start of this match one of the OKW players drop. Then the AI steps in....,and my garden, although their troop control was dumb, the pure amount of stuff that the AI could produce was insane. You can watch as a Kubel, Flak HT, and Puma all show up AT THE SAME TIME to the middle point very early in the game! Also I am in the low 7000 ranks as Sov 2v2 and my random partner was ranked in the 1800s. Using CELO I found that our "almost" 2 opponents were ranked 38 and 104 respectively as OKW! That is a terrible ranking match-up by Relic's random match-making system. So playing against a player in the top 100s and the insanely cheaty AI makes this game a great one to watch. Highlights: My KV-1 sacrificing itself to take out a Vet2 Jagdpanzer. AI King Tiger and Human controlled Jagdtiger. My Shocks with LMG34s and Panzershrecks (thank you for the gifts, Relic AI, but garden you for spamming so many Obers). B4 bombing King Tiger and Jagdtiger to bring them both into killable by Shock-controlled-Shreks range. In: Replays |
Thread: Which KV-1 Intel Bulletin?19 Dec 2014, 19:15 PM
Which of these Intel Bulletins is better for KV-1? (I just want to use one bulletin slot on the tank since the other 2 slots are for infantry bulletins.) Thicker Skin The KV-1 heavy tank gets 4% increased defense.(What does this even mean?) Just a Scratch! Armor on KV-1 heavy tank increased by 3%. |
Thread: IS2 since rework to at nade pen is now op19 Dec 2014, 16:31 PM
JohnnyB and TensaiOni bring up a good point. The problem isn't the IS-2 accuracy, it is the RoF, with such slow shots it just makes the RNG more apparent and gives the illusion that the accuracy is bad. Overall the IS-2 is fine, it takes the hits and if RNG goes your way it can seem to deal too much damage, but with such a slow RoF it really doesn't deal a lot of hits. I have lost a Tiger to a head on fight with an IS-2 before and vice-versa. In that match-up it really comes down to RNG. In: COH2 Balance |
Thread: 2v2 Cons and Flame Engies beat back MG42s and PanzerGrens19 Dec 2014, 16:19 PM
I think my opponents quit a little early in this game, but up to that point it was a good match. Highlights: A VERY close call between a P4 that was circling my Zis Gun and the Gun trying to hit it (shows the power of Cons Merge ability). Engineers with Flamethrowers beating Panzer Grenadiers at close range. OKW player gets bold and runs Panther into base, but SU-85 chases it off. In: Replays |
Thread: IS2 since rework to at nade pen is now op19 Dec 2014, 12:54 PM
I played a 1v1 game yesterday where 2 Paks and 2 P4s beat my 2 IS-2s. The IS-2s just kept missing, over and over. They took a good number of shots to kill, but their damage dealing is pathetic. Next time only gonna build 1 IS-2 to take shots and SU-85 to actually hit stuff. In: COH2 Balance |
Thread: Panzer II Luchs18 Dec 2014, 14:48 PM
Converted over it costs about the same as the other light tanks. Even then, asymmetrical balance, not every unit is supposed to be a carbon copy of a unit in another faction. In: COH2 Balance |
Thread: 1v1 Sov V OKW Terror Tactics18 Dec 2014, 04:10 AM
Although I didn't fully utilize all of Terror Tactics's abilities I did build Howitzer, Shocks, and use IL2 Bombing run to hold off 3 OKW Panthers. Most munis late game were being saved for Percision Howitzer and IL2 Bombing runs. My T34 micro is pretty bad(I rarely ever build T34s and I wanted to try Terror Tactics doc), but they manage to hold off double Panthers until I won form VP drain. In: Replays |
Thread: KV-8 Post-WFA17 Dec 2014, 18:11 PM
Right, but aren't a lot of people in this thread just comparing it against Volk/Shrek blob? So comparing it against just LMG Grens or a single Pak 40, I give it to the KV-8. If you want to talk about with tank support then the KV-8 will most likely have Zis Support and AT Nade Cons so then it becomes a combined arms argument. My point is I think the KV-8 does fine against the Ostheer right now and poorly against OKW. But buffing its range just because of the OKW match-up could lead to unfair results agsint the Ostheer match-up. The true problem is, once again, Volk Shrek blobs are too good. In: COH2 Balance |
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