I do see more Ostheer and Soviets in team games, but I still see 1-2 OKW and USF players as well, they are just never the majority. I don't the USF is a dead faction right now, I do think it could use some help, but I don't think it is as bad as some people would claim. OKW is pretty good in 2v2, but starts to fall off in 3v3 and 4v4, where large arty wars and fast early game really punishes them. You can really only get 2-3 Shreks early with Volks and they will get shredded by 2-3 T70s/M5s, and good luck holding back that Maxim spam... King Tiger spam really isn't viable, due to rushing 1-2 of them really puts your team in a bind early and mid game as you sit on your resources adn try to stem the tide with just Volks.
I am not sure how UKF will impact the meta, but I do think Relic will give both USF and OKW something to give them some better options throughout the game. |
As always, it will be fixed when relic finally realizes how bad of an idea combined caches are. Of course the faction that's supposed to be resource starved is going to be overpowered when it's receiving the benefits of a field full of fuel caches.
Is this argument really still valid? In the last tourney I thought the least played faction was OKW? Most of the winning Axis teams only had 1-0 OKW players. The problem being that OKW lacks stopping power early game against big groups of maxims and lacks big Arty counters in the mid-late game where Arty rules. |
That flame range is INSANE, it was the only thing in that video that I could see being nerfed unless it has low damage. Everything else looked powerful, but not OP.
I do wish that the USF Major would dispense weapon racks when he activates his FRP so he could allow Riflemen to buy weapons, like the Forward Emplacement does for the Brits. |
Yeah I almost spat my coffee out when I first saw the range of the WASP upgrade haha.
And let's also forget that the Brits have access to PIATs for 40 muni as well.
Yeah my fear isn't that the flames will be OP too early, but how good they will be late game.
Nothing like losing all your expensive, took all game to get to, Vet 5 infantry wiped by super range flamer and stealthy commandos.
Panther is fine due to superior armor & HP not to mention blitz meaning it will beat Firefly in a straight up fight due to the slow turret traverse of Firefly and weaker defenses. Of course direct comparison is never good within two completely different factions. This might seem odd but Firefly is weak to medium tanks due to the slow rate of fire.
Ah, this sounds like a good reason why they gave OKW a medium tank, waiting for KT only to have its engine sniped by .55cal Sniper and then Sherman Firefly murder it, sounded like not fun times.
I am not going to complain too loudly until I actually get to try the faction, but the flames are the only thing that really have me worried, just because of that range. |
Wow the amount of backlash is mind boggling. I sincerely apologize lmao. I mean I knew I had it coming, that's why I put that bold text at the end. Didn't help tho apparently. I should've known OKW is a sensitive subject.
But anyways, you guys are drifting away from what I'm trying to get across. I said remove fuel/munitions conversions and increase HQ techs and then I provided reasons for them. The reasons may or may not be the best of reasons, but it still doesn't change the fact that there is something wrong with OKWs ability to convert.
It's like Close Air Support. The whole concept of converting resources to other resources in my opinion is just completely wrong and adds in many issues into the game. I even dislike the concept of Opel Blitz and Caches. Feautures like these things slightly weaken the concept of map control. If you don't have the fuel points but you have munitions, why on earth should you be able to convert the munitions to fuel to make up for the lack of territories. These things play with the very basics and core of the game.
Hmm... let us not forget that TAMPERING WITH RESOURCES RUINS THE GAME.
a) Close Air Support/Ostruppen Doctrine Fuel to Munitions Conversion --> Call-in spam + mines/shrek spam
b) Lend Lease --> M4C Sherman spam
c) Luftwaffe Supply --> Exploit fuel secured maps like Ettelbruck, Lienne Forest, old Semoskiy, etc.
d) Opel Blitz/Cache --> Compound munitions/fuel problem in 4v4s
e) Soviet unreleased No Step Back doctrine --> Ridiculous early game
f) Windustry --> 5 minute T70s, 7 minute T34s
Can I end my statement with a STOP TAMPERING WITH THE RESOURCES DAMMIT!!! IT IS NEVER A GOOD IDEA
NorthWeapon while I respect you are sticking to your opinion,in this you are wrong and a lot of other player's seem to agree. All the above complaints about resource doctrines have drawbacks to using them. If they just won you the game then everyone would only be using them (which was a problem with CAS, before the last patch). OKW didn't even get played in large numbers in the last big team game tourney. If anything OKW is still slightly underperforming in the early and mid game (Damn bugged Raketen cloak).
I really think you need to take some more time PLAYING as the OKW before you comment on how the faction is designed. |
USF is generally spoken,a really micro dependent faction.
Great micro - strong faction
Bad micro - mediocre
If you want to buff it too much it will become in hands of really good players just batshit OP.
Reduce weapon costs
slightly better vet
Pretty much this, adjust some costs add some better Vet, but any base buffs on their units will result in OPness. |
Been playing 3v3 and 4v4 recently and I have been going OKW and the arty drain on you is real. Also even with 3-4 Shrek Volks, double T70s or M5s will shred your infantry meaning the early AT is questionable at best. The Raketen is worthless with broken cloak and going for the Jagdpanzer leaves you lacking good AI, while going for the P4 loses you long range AT. Panthers are meh, with Jacksons and Zooka riflemen being able to hold them off. Honestly USF really isn't in as much trouble late game in big team games as some complain about, in fact we never faced full Soviet teams there was always 25-75% of the team playing USF. The USF was so strong that we had to use resources to build tanks to help in the mid-early late game. So just waiting for Heavies was never really an option against USF.
The only units I really liked for the OKW(thast Ostheer lack) in big games are Walking Stuka, Sturmtiger, Sturm Pios, and King Tiger(but only on the more close space maps where lines of Jacksons and SU85s can't rape you from afar).
2v2 and 1v1 are in pretty good balance though, the M5 needs something to slow its arrival down, but otherwise there really isn't anything too terrible). |
k thx ^.^
Sounds like Brits will have obvious windows of vulnerability then.
EDIT: Meh, sucks that the sniper is doctrinal.
The sniper isn't doctrinal, that is a AT Weapons Squad in the doctrine not the AT Sniper. |
i was in the top 200 2v2. have no pic so nobady believs me.
dosent matter. i am used being ignored by the so called top players with rank pic.
what ever. my complaint is legit. i know i am right with mg bunker t2.
sov tech change came, sov sniper nerf came su 76 pen nerf will come as well as m5 quad nerf. hopfully only dmg and pen.
best regards bb
So the 15 or so people who responded and have actually showing ranks are wrong and you are just right?
At this point you are just trolling, L2P. |
For some clarification this is to get an opinion of whether players would prefer a new faction to come into the game UP and buffed post release or come in OP and nerfed post release.
So if you were to buy UKF would you prefer to get your money's worth 6 months after it releases or would you prefer to lose some value by the faction getting nerfed 6 months after release? I am asking not so much about whether you think UKF is going to be OP or UP, but rather how you view the value of a new faction product. |