+ 1
And to add its a viable strat to spam mg42 so its goes both ways
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i've spammed maxims since they were buffed myself and i've spammed MG42s. i don't think i've actually run into any maxim spammers recently but soviets don't seem to be very popular at the moment and the people i have run into generally went for cons; some of them also went for snipers and penals.
anyway, the reason i don't think maxims themselves are the issue is because OKH have rifle grenades and OKW has incendiary grenades and quick lusch or 251/17.
rifle grenades by themselves are not very effiecent at killing maxims, especially if the number of grens is less than or equal to the number of maxims, but together with something else to do the actual decrewing (mortars, MG42, 251/16, etc) the rifle grenade is quite effective at forcing maxims off, particularly if there is a squad there to threaten capture of the weapon.
OKW can generally get a volks squad close enough to throw an incendiary grenade and then the maxim has to move. the 251/17 is risky, both because it tends to shoot the ground and because the zis is in the same tier as the maxim, but it outputs a lot of damage when it hits. the lusch will absolutely wreck maxims once it comes out.
while maxim spam is very effective from buildings or in narrow areas where they can layer, the same is true of the MG42 and the vickers. the maxim is more mobile than the vickers or the MG42 but outside of buildings it has a smaller arc and it suffers from motorcycle pathing.
Cool Story but my question is and was wth what ingame experience do you justify your Statement? You barely (dont) play at all. Look at my playercard im currently abusive my way to the top and it's easy weasy cheesy. But ye tell me more with your theorycrafting and telling its fine
(Ofc something other needs to be buffed because maxims are the only viable choice as SU atm, doesnt change the fact that maxim needs little skill but you get amazing results. Not to mention it's Dull to play and Dull to play against.)
And lol@ luchs or flame ht! Do you know why ? Zis gun is in the same Tier as maxim, I dont even need to tech to counter their expensive tech. And since flooding munitions, map control due maxims and 2 pio Start you got like 10 mines anyway. But again your theorycrafting i guess |
There are things I miss about vcoh alot but I prefer coh 2.
Vcoh had better...
-voices
-more diverse units
-better balance
-much more diversity in teching and builds (especially PE)
-cooler maps (original reball express, montargis region, hochwald gap, vimotiers, etc. )
I felt like there was big differences between factions but it was still balanced.
you forgot the best map ever, duclair |
In over 700hrs of game play I have never tried attack ground with flamer units. Can it be done?
As in the KV8, Wasp, Flammer units... Can you attack the building with no one in it?
yes |
i really don't think maxims are a balance issue at the moment. suppression in general is very strong in coh2 due to a lack of unit variety. #
sorry not wanting to sound rude but with what ingame experience do you justify that statement? looking at your playercard... |
Meanwhile Age of empires 2 HD (and i'm sure there's more people playing the pirate version) has a bigger playerbase than CoH by steam stats
HOW DO YOU TURN THIS ON |
This applies to EFA. After WFA + UKF this is no longer true.
SU Howitzer, RET, LT, M20, M15, Stuart, Major, Sherman (it's practically a stat boost), Pathfinders, Paratroopers, Greyhound, Pershing, Rangers, CalliOP, Volks, Raketen (kinda, you don't get penalization while cammo), ISG, Stuka, Hetzer, IS, Vickers (kinda), Bofor, RE, Firefly, Avre, Croco, M3,
I think i didn't miss any unit.
thx for the correction (y) |
Nah bro, just run farming tool when you go to sleep/go to work and it'll drop over time
i do that everytime i can atleast i got triple jagdtiger cooldown reduce |
Maybe, just maybe, because historically the concept of german airborne troops was scrapped completely and fallshirms were just another (mechanized) infantry. You know, losing air superiority, casualty rates of falls etc.
So, what it actually doesn't make sense is for them to BE delivered anywhere by plane in late war MP setting.
Damn you owned me again |
they could just make them para-shoot in? Would be more realistic, counterable and useful for the player when there are no ambient buildings.
I never understood why Fallschirm (parachute)Jägers are spawning out of buildings. Doenst make any sense except of hurr durr airborne squads are there for doing stuff in the backline and thus can be hidding in every possible building on the map.. |