I think it takes 100% for mines but only 75% for snares.
that would explain it, but still doenst make sense why it is different for both events.. |
The data doesn't say that at all. If you considered this an experiment, there would be three test factors (faction, player, and map). Win/loss is nominal data so you can't do an actual statistical analysis on it, but even if you were able to change it to something that you could, the strongest effect would be player followed by map. Hans made UKF look ok, VonIvan did the same for Soviet, DevM and Luvnest both did the same for USF. DevM, Luvnest, VonIvan and Hans are OP, and make whatever they're playing look OP.
So every allied winrate got pushed by good players? Damn it, axis is indeed way too stronk! |
I thought it can occur only on <25% HP. Can you post a replay and link to it?
Dont have replays but witnessed alot of wierd things with gun crits occuring at the 30-40% Mark( no not 25% or below because you kinda see when the bar is 1/4 empty)
A bit offtopic: I remember reading something about repairing crits, that they should be repaired at 75% now instead of 100% ? Because sometimes crts gets repaired at 75% and sometimes it needs to be fully repaired |
USF turbo mortar was on par with OST mortar if you recall the stats, now its cant even hit a building to help counter MG spam, its 260 MP, got is ranged, ROF, Accuarcy nerfed. Its basically useless.
Kinda bias to claim that without taking in Account the better scatter on vet 1 and most important: usf mortars (vs ost) has sqishy 4 man models as targets which makes a huge increase in lethality (dont even take into Account that ost is in need of Support weapon play which got totally countered)
Defending the old op usf mortar haha |
So when I say USF is not outperforming anymore Ostheer means Ostheer outperforms USF for you. Breaking news: it is only in your mind.
Early game between USF and Ostheer is quite balanced actually. Now if you only build grenadiers to counter Riflemen, there is probably your issue.
Wtf? You say usf doenst outperform ostheer early game anymore, which is not true. Thats why I made a sarcastic comment about grens Stomping riflemen
Oh and thx for the awesome gameplay tip! |
Now tell me where I wrote this...
"USF doesn't outperform anymore OKW or Ostheer early game. "
Post #23, cant quote probably on my Phone sorry. |
Try 2 or 3 kubel start vs a USF player on an open map and see what happens.
What 99% of what you say never make any sense. You're not even good at trolling.
Now tell me how you get outperfomred by ostheer early game as usf |
it is true early to midgame, USF doesn't outperform anymore OKW or Ostheer early game.
i always overrun usf with my Terminator grens who will win at any Ranges except max range early game.
Dude what are you Smoking, rifles are still the most potent mainline infantry |
Even if you have fucked up your Raketen positioning you can hit retreat button and try again later. It's not like M3A1 instantly wipes it, especially if it "circles" it, which means that half of the time M3A1 itself doesn't fire as it not facing your Rak.
Speaking of map presence...
If you're facing M3A1 THAT early, then it was build as 2nd unit, so you're either facing (aside of M3A1):
- CE + CE
- CE + Cons
- CE + Penals
Even if he went double CEs, you probably should already have territory advantage because he spent MP for T1 and more MP for M3A1. Both of these things don't cap points, y'know. If he is transporting one squad inside M3A1, then he have no map presence at this moment at all.
How Raketen doesn't really make your build better if it can kill a unit or two on the enemy side? Allright, I agree that maybe Rak is overkill against one M3A1. You can try to get it with faust as soon as it will be available. But two M3A1s?
Also you can always use Rak for back capping.
i was damn sure t1 and m3 is really strong against OKW, thanks for convincing me that its not |
Right now, OKW is really easy to play as in any team-based game modes (2on2+). Once they start rolling out their units, there's no way to beat them.
100% okw is easy and cheesy. If you can shut them down early (which is not hard especially as double soviets) it's fine but dare you they reach lategame somehow.
Im always Stunned how easy it is to keep volks alive and vet them up ( coming from a mainly ostheer player). i wish grens and volks would be swapped |