be carefull if u want to take out pak howies with it. 1 shoot will deal 50% to ur panzerwerfer and they hit almost always. 2 of them can take it out before u manage to fire ur salvo.
(i wanted to counter his double pak howie with panzerwerfer, didnt end well ^^)
I don't want to go into detail and start a seminar regarding statistics becuse majority of it will be lost here and frankly not needed.
It is a rule of thumb however that you need very big sample to make your calculations accurate enough otherwise it's just lottery. A sample size of 100 is nothing not to mention that this sample can't be even compared as so called skill difers from player to player therefore 100 OKW players aren't equal to 100 Soviet players skill wise and so on. Even the popularity of a faction can affect the score as we observed with UKF launch.
of course statistics needs alot of samples, but what are the alternatives ? appearently they are not balancing to statitics atm and you see the mess the right now? maybe its because of the launch of brits and things need fixing, doenst explain the high win/popularity rate usf and soviet have though.
im struggling right now with myself. you got a point but im a competitive gamer for 9 years (started with 14) i went through cs 1.6,source,GO,LoL,battlefield 2+, coh1, cod4+blackops,top tier WoW raiding, dota 2. all of my favourite games in my whole gaming history are competitive games, and i played all of them exactly this way. took part in many esl leagues and exclusivly played ranked (lol or coh1/2 or counterstrike etc) and most of the time in the higher seeds of player populations(except dota, fuck dota).seems like im playing to much btw
the point is, the learning effect is not that big. go play 1v1 in counterstrike or LoL versus top player, u simply wont learn alot because at high levels the details, the small things are game deciding. and for a low elo player the big things, the "macro" things are way more important and u dont learn that by playing vs pros.
want an example? ok you got stomped in langres by a ostheer. u analyze the replay and see that u had no proper counter for his fast 222 which destroyed you. u see that if ost rushes his 222 he hits the field at around 5min (i dont even know the exact time lol). next time he plays vs a similiar bad player on langres, he has the same BO as the pro before. he gets the anti tank gun out to counter the 222 but what this? he didnt even build 222 because he is as bad as u and u just wasted 320mp while the ost spams happyly grens.
im a little bit drunken so im not even sure that makes sense what i wrote, sorry if i failed
I've been saying that for ages but nobody listens.
with what kind of statistics u want to balance then? i see no alternatives, u need hard data and cant just say "hm this units feels stronk, this feels weak lulz"
ofc winrate is not everything, but its a keyfactor with popularity and winrates spread across the skill levels.
Old light shells could have that, but current doesn't feel like more then 100 at all, you can barely counterbarrage ISG at vet0.
How good that Aimstrong presents the skill level of your average player instead of the very best beyond capabilities of 95% of playerbase, right?
if you want a competitive game u need to balance for the top 5%, they are the only ones who can utilize every aspect of a faction and therefore get the most out of it. if you balance for the average joe u dont need to host another tournament or going esl etc because it will be a COMPLETE mess.