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Percentage of win per faction
Angoville
usfusf : 50%
sovietssoviets : 80%
ostheerostheer : 33%
okwokw : 25%
britsbrits : 100%
Sums up balance fairly well
sample too small, not represnting the average joe, etc.
common we all know it, axis are clearly better perfoming than their allied counterparts (LEIGs, snipers, panther spam) |
remove them from the game
add mortars
maybe buff pak howie in the same turn to make it usefull |
im voting to keep this. it even shows some kind of scaling which usf needs so badly. over the course of the game u hop out/in more often and thus ur firerates increases makes teh sherman scale very well into lategame to fight panthers hordes |
just to be clear, you tested with the sherman and the jackson and the sherman bulletins stack but the jackson bulletins do not?
i think it refered to not working on every hop out-hop in but pretty often. |
So, partisans, air supremacy, churchill, centaur: manageable and not gamebreaking. Got it.
dude play the game. aslong as a pzgren blob is still the "iwin" button allys needs buffs and axis some heavy nerfs. |
I just spent half a day playing in team games as only Brits and soviets and the Brits have a great late game to be sure but they lack big in a couple areas that would need to be improved if they were nerfed elsewhere. Brits have no mobile mortar or support gun to knock out AT and MG walls. The mortar pit is very expensive and can't move with you plus gets bombarded to death my light artillery fire. No flame thrower infantry to flame out garrisons plus the grenade isn't that good and if you do tech grenades then you delay your first tank another minute which is when the Brits start to catch up.
Also, when royal engineers become heavy engineers they cost 22 man power to reinforce. I noticed that in last game I played.
ye brits got nothing to knock out mg and paks walls..no centaur no croc no avre no offmap ability (support arty, typhoons, air supremancy). mix in some commandos or snipers and u truely have no counter to pak/mg walls. i think brits could use some rocket arty and a 120mm mortar. maybe an upgrade for 10fuel to equip flamers to infantery sections for 20muns or so. and better sooner than later because allys just get rekts by the axis uber units |
Yes, the time where you play also matters. If you have the opportunity to play when most of America is off-line, your winning chances are much better because competition is lower.
No disparagement of any particular other countries is intended, but that's how it is in my experience. And I played in vCOH too.
isnt it the other way around? i always THOUGHT that most top players are european(+ some koreans here and there). didnt know most good players come from america, didnt expect that. |
I tested it and the Greyhound loses to a 222 head on, most of the time. Greyhound has a shit gun, shit armor, and extremely overpriced.
Buff it's main gun, armor, and make it worth its price and CP timing.
really? didnt the m8 had a 3,7cm gun? its funny how a vehicle can go from most powerfull light vehicle (vcoh) to loses to a paper vehicle (coh2) |
everytime i played against a fast AEC it did literally nothng except feed me vet. but be careful because ( alteast it "feels like") it can come out EXTREMLY quick. |