1.how is usf stronger ? rifelman ? late game they are shit vet 5 volks or vet 3 greens with lmgs =dead rifelman
okw builds there torrent [second building] mostly at 7 min in an important points and that's it you're done with ur game
so much ways to counter usf. if usf rush u with rifles u get kubelwagen or AA truck, if usf dont spam rifles, you actually can rush them with ur volks+ ur OP okw engineers thet can easily wipe early game rifles you come from the right corner without being seen and rip rifel team without cover
7 min torrent okw howzers gg
will usf have only one way !!! rifles rifles rifles !!!! can we get mortros pls ? or ATGS at T0 o MGS t0
?
2.
e8 :is ok some how
paratroops :are good ++
rangers for their cost they aren't that good 400 MP !!! they need more durability or some abilities smoke or some thing ...
Priest : to the time i get a priest that's about 20 min if i rush it ,okw can get a panther at 21 min
so u have a panther i got a Priest [Priest <panther ...
and u can rush my Priest ez if i didnt placed some good mines
pershing is really nice and all thx for relic for a heavy tank but he is really weak for his cost !!! tiger wipes him ,2 stugs !!! wipes him ,its tested.
pershing is somehow like a panther so why i pay so much morepay if it's like a panther ? and why theres a limit for USF panthers ?
3.aixe have a lot of op stuf
tiger
panther
this vet 3 greens with lmgs late game they are killing machines
this rifelnades the range and no timer
stugs !!! so cheap and so good
panzers 4 commper to shermans prefor much better
okw paratroops
okw torrent
usf is good if you are a PC if you are a human it will be a hard time to play vs a good player
how many commanders are there which can oneshoot a arty? i like the princip of having a counter commander to arty (because arty is aids)but i dont know how many counters the ally side have, never saw a lefh18 build.
well if you can give me a tip on how to use them with success against the ISG would be helpful.
for me the pack doesnt work cause the ISG outranges it and fires fasters,plus the enemy can flank my packs while i can not duo to the flak base.
the barrage of the pak howie has 160 range, the leig got a range of 100. dont try to auto attack duel a leig, barrage it from safe distance constantly, you may not decrew it but it will be a 100% bleed every barrage. after barrage you can continue to rightclick/face gun in the direction of battle
edit: you may not flank it but keep in mind pak howie has a much larger aoe, combined with the low squad models generally on axis side you often have 1 shoot= 3/4 members of a squad dead.
Paratroopers have 6 models which have the same weapons as the 5 rangers models.
(80/1)*6 = 480
(80/0.8)*5 = 500
If a squad takes enough damage for a ranger model kill, Paratroopers will also lose a model and another one will be mildly damaged, but they will still have better dps due to an extra model.
Paratroopers have MARGINALLY worse survivability vs small arms, and better against anything else due to more models.
Paratroopers and rangers use identical thompsons.
Paratroopers gain access to tactical assault with the thompson upgrade.
Paratroopers and rangers have identical veterancy buffs
Keep telling yourself that rangers have higher dps. Try spawning a thompson para squad next to a ranger thompson squad and see who wins.
sure i said im the best player while admitting im on a shitty 800/700/300 rank. atleast i have a playercard so someone can validate what im saying. and no i dont want rangers to be nerfed, wtf where do you pull that out? im even fine with buffs, last time i played axis is days ago, allys are just more fun (like the rest of the community if u watch automatch distribution or check stats on coh2charts)
It's actually the opposite in game, out of cover an LMG is placed on the ground with the bipod and fired from prone. In cover, they cannot prone so the LMG is fired from the hip like this:
So technically you're saying it should be more accurate when held, rather than deployed.
not like some1 would have the great idea to lay the lmg on the cover to gain increased stability. bipod can be used on many covers reallife too. did you ever watch a semi realisitic war movie/documentation/fps?
fact: rangers are more durable-> they rarely lose a model while approaching->close quarter distance with 5 man alive->much dmg
just look at my playercard, i played almost all games with pershing commander, and im instantly rank 300 without even knowing how to play usf and when, what to tech while im sitting at 800 with my main faction. but im fine if u want buffs, so i can play usf a little bit more easier than it is now :'D
edit: the games i lost were versus top 10 players(theodosis for example) who just anally buttraped me in 10mins
I think they are good but they need some kind of special ability. There is really no big difference between them and paras.
hm maybe that they are in a commander with a pershing and they fit very well in the commander because you got a great shock unit+ strong tank? + their grenade range is HUGE which makes mg's rather hard to use for the enemy
well the howi for me doesnt work at all,expencive and the only way to kill a ISG is by pure luck
im only rank 400 after 10 games with usf but i get 1 pak howie every game and it will hit vet 100% of the time (except the enemy surrenders before that). needs some micro but with controll group its piss easy to attack move from time to time or manually barrage/rightclick squads.
only counter ive met so far was panzerwerfer from ost, but i could just recrew it evreytime and repair the gun. it is fucking strong.
hm i didnt want to argue with people without playercard anymore..
im having greater success with the howie tbh, the big aoe and the small squadsize of axis just makes these awesome 3/4 models with 1 shoot instant retreat situation. i feel bad for them honestly.
im using rangers to great success every game. i even replace my riflemen lategame with rangers because they can fight axis vetted inf without having vet themself.