Oct Edit! - Some of the problems in this post has been addressed. Sega has responded to some imbalances by removing the green cover by the left munitions point, removing some fence near the top of the bottom munitions point (for easier rotation to the central VP) and removing debris from the top left capture point (as well as removing the choke so the left side can retake their point easily). Not sure if spawn points were increased/reduced for any side yet though.
Video:
http://youtu.be/4urlnc8FKRc
I play a lot of team games and this map bugs me a lot. Seems like a coin flip for who wins this match. Because the right side has a huge advantage over the left side.
To name a few problems:
- The left side is very vulnerable to flanking and their forward points are very open towards the enemy leading to an easy decap and destruction of caches.
- They have one point of entry to the top point whereas the right side has two points of entry.
- The right side has a choke point near middle where they can camp and watch top and bottom safely. While the left side has a significantly harder to defend choke and the left side cannot watch mid and bot from the same position (more running distance). Mortars on the right side are easier to defend than the same on the left side.
- The left side has two buildings near middle at full HP which are very dangerous when enemy infantry (right side's troops) garrison into them. These two buildings overwatch the point that behind them which helps the right side contain the left side. While the right side does not have the mirrored buildings but instead has an alley way which is much less dangerous and can be easily defended.
- At the southern point, between the southern VP and the left munitions there is green cover for an MG to be placed that can watch the entire munitions point as well as the choke.
- Also the spawns seem to favour the right side. Right side units spawn more very close to their top neutral point. The left side has to move their units down a bit, through a choke to get to theirs.
- Fuel points could use some mirroring as well. The left side's fuel is covered by buildings but the right side's fuel points are not covered. Meaning right side's units can shoot as soon as they can see them but the left side must move around some buildings.
Just a couple complaints I have with this map.
tl;dr Ettelbruck Station unbalanced in team games