MG's are really effective against IS spam especially in buildings. IS spam has no real counter until smoke barrage against MGs. |
Its pretty stupid how you can build arty in your base and shell the other dude's base. |
I don't wanna be that guy but it doesn't help that you didn't land any stuka blasts until 31 min into the game.
You had the counter, just didn't hit your shot. |
BakaOppai with some meme flanks, Soviets losing troops left and right. Very close game. |
This game lasted 75 minutes. Its one of those games that last a hella long time, there are tons of kills on both sides and a lot of things could have been done differently next time around. Although I never noticed, I'm pretty sure allies blew north bridge but I never found out if they did or not. |
Lovenipple
#1337 |
Anyone noticing that an easy computer is capturing the VP? Really hurting my war spoils farm right now :[
I'm playing on fayomonville. I believe another map begining with L and had a winter version was having the easy computer send a AT gun to my base. Destroyed it too D: |
I'm surprised they don't sell bulletins in their store tbh. I really dislike the practice too but like the other poster said: Its probably a practice forced on them by corporate rather than the devs voluntarily doing it. |
Another thing that bugs me is the fact that CAS anti-infantry strafe doesn't friendly fire. It doesn't make sense how the CAS commander can continue to run his troops into the strafing run yet magically not be able to be suppressed or damaged by his own aircraft.
This is another one of the factors that greatly contribute to the strengths of the CAS commander. |
Well this thread blew up over the past 24 hours.
I've read each and every reply to see both sides of the argument. Some things that people haven't addressed is the global presence of CAS commander in team games. Some of you have said its great in 1v1 but lack counters to heavy armour. In team games, the weakness is compensated by having their team mates to help them with that. CAS commander can pak wall pretty effectively too with excess MP.
I've also spoken with some friends that have over 1k hours of CoH2 and we've come to the agreement that CAS is very poorly designed. The reason being: While the commander is called Close Air Support, that doesn't mean you should cram all of the air support abilities possible into one. His abilities have way too much synergy to the point where its very overpowered. Its very versatile and has a global presence which most other commanders with global presences cannot compete with, especially allied counter parts (yes I'm looking at you partisan commander).
I'm glad that my MP cost to strafing runs and resource returns if the plane returns safely has caught on to some of you. I think its a fair balance to this commander because the benefits of buying AA against CAS commander is very minimal for the cost (only good for shooting down the recon but they will get recon effects anyway). We should see more of an investment return if we choose to buy AA. Currently AA half tracks can be ignored by the enemy team. It should have priority-to-destroy for the CAS player and his team mates because it makes sense right? If you're a close air support commander then AA should be your ultimate enemy/rival. You must shoot down the AA half track that is shooting down your men.
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Also another side note: Allies, specifically USF, had air superiority when they were fighting in the Western front and Soviets had way more planes than Axis during latter part of the Eastern front. Why don't we have CAS commanders for Allies and Soviets? |