Is it possible to put a 3 min initial cooldown on T-34 ram ability instead of tying it to health or vet.
The goal is for fresh T-34s not to be able to ram. Having a 3 minute initial cooldown and 3 minute subsequent cooldowns would be ideal to prevent this. The player can choose whether or not to use said T-34 within the 3 initial minutes.
If they choose to, then they are using the unit as intended.
If they choose to wait then they are down some MP/fuel.
IL-2/Rocket wombo combo isn't as strong if fresh T-34s can't ram. It isn't as devastating a nerf if they aren't able to ram from the get-go and its not tied to vet or hp %. |
I wonder why there is no about Rifle company in this patch. Looking at the tournament that have been going on up to now There is few choices of rifleman companies. The other skills of the Rifleman Company are very useful. But it's simple why the rifleman company wasn't chosen. It is rifle company that is not very attractive to top users.
Therefore, I think that other companies that have not appeared in the tournament must be reviewed through this patch. It is necessary to integrate the rifle flare with the field defense of the rifleman company.
And I think it's good to add a ranger squad as a new skill. The Ranger squad needs the same skills as the Soviet penal squad. In order for the Ranger squad to perform an assault mission, it is necessary to be able to install or throw explosives. and Ranger squad's skill points need to be adjusted from 3 to 2.
Unlike the Sherman 76, the Easy8 needs to be able to be used as an outfighter tank. As a user who wants to see the diversity of U.S. tank units, the easy8 is really a tank with no personality. Even if the anti-infantry ability is lower than now, it will be more useful if you increase the range of Easy8 to about 45-50.
Of course, I think that there are many friends who disagree with my opinion. However, whenever I watch the Company of Heroes 2 tournament, the game looks like a duplicate. Particularly after the suppression of the call-in unit, the game is not very fun.
I have been playing games for the past 6 years, and I think that there is not simply a game balance aspect that there are few 1v1 users like now. Starcraft, a genre of strategy games, is also not perfect in balance. However, I think adjustments are necessary to the extent that there are no units that are not used well. In particular, easy8 needs some kind of buff, just like StarCraft's Goliath received Charon booster.
The E8 just isn't good compared to the 76. I made a thread on it a while back but it all boils down to the 76 doing everything better at a slightly cheaper cost.
The E8's special is supposed to have no scatter while moving because of the HVSS suspension but the nerf to its main gun makes this special irrelevant especially how bad it is against armour. It used to slay infantry with its main gun (think Panzer 4 projectile combined with no scatter while moving). Without this bonus, the tank becomes really garbage for its cost. The other Rifle commander abilities are pretty lackluster too compared to the newer community made ones like Urban Assault.
More info here: https://www.coh2.org/topic/105224/winter-patch-current-state-of-doctrinal-armour/page/1#post_id818268 |
In regards to the Penals: I'd like to see satchels being available from the start of a small upgrade of muni.
Locking satchels behind PTRS feels really bad to use. Especially since PTRS feels like a DPS downgrade. |
Really nice QoL changes! I'm surprised Sturmpioneer panzershrek cost wasn't lowered even further to 50 which is where most of allied zooks/piat cost sits. But I can see the increased cost being considered as you are able to put a zook and a minesweeper into the same squad now.
The battlegroup medic change is a welcome change! The delay on medics are usually very painful early game especially if there is not enough resources available.
I really like the Hetzer and Ostwind change. It always felt like they came too late to make much of a difference in the game as counters were already out when they come out.
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Really excited to see these USF changes. I never really thought of M8 to be that strong especially compared to the Brumbar and the HE 105mm Sherman. I'm interested to see how the new M8 will work especially since its quirk now is going to be superior accuracy. I think the change is intended for it to be a more skill based unit rather than a spammy one.
These are definitely very nice quality of life changes! I'm still sad that Pershing is not a non-doctrinal unit for collecting all the commanding officers. It does not deserve to be a doctrine slot especially in team games compared to other super heavies. |
I'm really excited to see these changes. Feels like some awesome quality of life changes. Mortar pit starting with a single mortar is awesome and ending up as an end-game light static arty is also awesome. Really helps deal with the fact that they don't have any reliable long range options late-game especially no good rocket arty options in team games. This helps deal with that immensely.
Thank you!
Side note: I can't help to think that Centaurs will become a dominate early game rush unit as its already powerful and is receiving another buff.
Valentine change has been a long time coming. Really glad its getting nerfed so people may choose other commanders. |
A lot of these changes feel like a nerf to Soviets.
Penal changes doesn't really change late game MP bleed as most deaths come from explosives. Received accuracy buff is nice vs tanks but again most models in late game will die from indirect, explosives and such. If reducing MP bleed is the goal then a t3/t4 upgrade to reduce reinforce cost should be implemented (like OST or cons 7th man upgrade).
ZiS gun. I feel this has been a long time coming. The barrage ability is way too powerful. High cost sure, but very strong area denial weapon.
T-34 ram at vet 1. Can't say I agree with this. This is the main way to deal with super heavies in team games. Vetting a t-34 is not an easy task considering what tanks it is up against and how flimsy it is. As other people have pointed out, the T-34/85 is more expensive to throw away with a ram ability. I see this as Axis getting a huge buff because this nerfs the ram/il-2 combo which in return buffs super heavies such as elefant, king tiger and jagdtiger.
Katyusha. I'm excited to try the Katyusha creeping barrage ability. Being able to move my infantry behind a slow moving, large area buff as the ability was originally intended for will be awesome.
SU85. Another buff to super heavy axis tanks. Especially to their frontal armour.
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I hope they buff USF doctrinal armour. Namely E8 and Rifle comm. Wouldn't mind a slight calliope nerf since that thing is slightly OP, remove 2-4 rockets from the barrage and make the cooldown a couple seconds shorter maybe.
OH and make pershing non-doctrinal. Its not even that great to warrant a doctrine slot. |
Bring back volks Panzerschreck,,,
You can technically still shrek blobs with Panzergrens. Just locks you to a commander is all and they don't get snare which sucks. |