there is absolutely no reason, except being lazy, to only do an allies campaign.
Or just sell nicely in US fucking A.
like big hollywood movies where the US army swoop in and win the war singlehandedly
Thread: CoH2 vs DoW3 players comparison25 May 2017, 14:34 PM
Or just sell nicely in US fucking A. like big hollywood movies where the US army swoop in and win the war singlehandedly In: Lobby |
Thread: CoH2 vs DoW3 players comparison24 May 2017, 09:28 AM
Pretty much, still, they could have made shit ton of money selling German campaigns. I will bet that, German campaigns will sell more than allies In: Lobby |
Thread: CoH2 vs DoW3 players comparison24 May 2017, 09:24 AM
Immersive character(s)? In which campaign is it immersive ever? lol Able Company this and that, who cares about the name of the soldier in the "story" (it's made up anyway)? You can still make a German campaign based on historical facts. Look at Operation Market Garden on the PE side, that was fun to play while not being Nazi-glarifying You dont need an engaging storyline to make a campaign - I mean, how many campaigns they made really had a storyline to begin with? In: Lobby |
Thread: CoH2 vs DoW3 players comparison23 May 2017, 23:13 PM
Oh right, there was a PE one after all. well that one was pretty good, although i was still hoping for a wehrmacht one (come on, PE = spam PG and win). And CoH2 only gives Sov & USA, theater of war doesn't count because it's simply an AI match In: Lobby |
Thread: CoH2 vs DoW3 players comparison23 May 2017, 22:54 PM
About bloody time. He has been completely horrible in decision-making and management since forever. In: Lobby |
Thread: CoH2 vs DoW3 players comparison23 May 2017, 22:50 PM
I am not exaggerating when I say this. If Relic makes a good Axis campaign DLC right now, It could sell same numbers as DOW3. Even after all this time. I still dont understand why there is no German campaign, ever. (tales of valor dont count because it's ridiculously short) In: Lobby |
Thread: Ardennes Assault Let's Play23 May 2017, 21:29 PM
Hi, I just played Ardennes Assault all over again for fun. (somewhat aiming for high score, and without ever using OP Fox Company) I wonder if anyone will be interested in seeing stuff like "Highest Possible Score" or "Speedruns" in CoH Campaign Let's Plays? (Something that looks interesting after watching a few Games Done Quick) If anyone's interested in my 40k score run I just did casually, here is The Playlist In: COH2 Gameplay |
Thread: Teamgame dominant meta3 May 2017, 12:51 PM
Obviously YOU HAVE TO. Allies have plenty of stock heavy-hitting TDs and Soviet in particular has plenty of super heavies to specifically counter Axis mediums/panther - and the only reliable way to counter those with 60/70 range is elefant/JT - or maybe it's time you give Axis something AT tank that is not 10 range short. Ele/JT alpha strike does shit-ton of damage yes, but that only happens every 8s, and ONCE you know an Ele/JT had been built, you will know to avoid it until you make a big push against it. And I personally don't think 2 shotting true-medium is of any issue. By the time they hit the field it's at least 35 mins into the game, those mediums had ~20 mins to wreck enough havoc to make themselves worthwhile, or you have accumulated enough mediums to counter a heavy. As far as I can see, this is one of those "phase transition" that was designed into the game - for example, lights become obsolete when medium hit the field and so on. Croc is plain bullshit. It's an anti-everything unit with heavy armor and free blitz. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 12:44 PM
that's a bug. It happens. it has nothing to do with the stuka sound - usually it's REALLY FUCKING LOUD, as loud as I can hear it from half a map away In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 09:54 AM
Stuka dive bomb only kills something if you are deaf or braindead - you can't use them in base anymore so there is no way to wipe a blob with it. Damage nerf is simply stupid because the JT/elefant are suppose to counter the bullshit super-heavy with ridiculous amount of health - if you want to nerf damage, then nerf the IS2/ISU armor or health as well, or you have to decrease the reload time (it's 8 sec!! how can you not get away?) Right now Paks/Raketens, even stuG, on top of taking 6-7 penetrated shots to kill a 1000+ health super heavy, will often bounce off too much at bad RNG, thats why you resort to the more reliable, yet extremely expensive JT/Elefant (ISU can counter infantry, these 2 heavy TD can't) and you forgot that right now axis still need these units to push back the allies late game to win. before Pz IV and Panther get buffed to an acceptable level of power on par with allies, so their mid game don't suck; you dont have anything to counter the extremely potent T34 spam - it's 80 fuel, come on; or in general allies medium spam until super heavy TD hits the field. And even now you can swarm it easily with the amount of mediums you can get. You need a good Pz4/Panther to compensate or axis will get massacre once allies get a critical mass of mediums. Sturmtiger: This was the only reliable blob counter for OKW against rifle/tommy blobs. I can't say for now but MG34 still suck and there is nothing to reliably punish blobbers. And of course, you talked about nerfing stuka so... In: COH2 Balance |
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