lol
i barely remember, but weren't you the one being carried all the time?
lol
I'm the one fucking up all your mortars with my vet 3 mortars and deleting all your blob with my Brummbar |
wtf What's your problem with the US mortar??? it's so easy to counter
sen your rage to the mortar pit instead. that's the real BS crap that oenn'Ät belong in this game
oh easy to counter, as is because literally how you guys spammed 4 of them last time you played me and we beat you? |
in theory the stun ability could be overpowered if the player can chain shots with it, but I haven't really face it in action to see if that's the case.
Most of my axis game are spent getting bombard to oblivion by mortar.
and Assuming the shot is overpowered, we are still faced with the same problem as last patch. the sherman is still an expensive vehicle at 440mp155fuel. it's not something you are likely to see outside of large team game.
you dont need a chain shot, the power lies where you can stun it, snare it, bazooka blob it, 6P/17P shoot at it or even drop bombs on it as soviet while he can't do anything. |
So you prefer to have your P4 killed by one shot and two rockets like before, rather than stand a chance of getting away?
It ain't gonna make a fucking difference if he's just gonna stun you and throw his 6P, Piat, bazooka blob or even 17P at you. |
The Tulip shot is count as a shot, so the Firefly have to wait 7 sec ( or 8 ? ) to fire with the main gun after the Tulip are gone.
The stun duration isn't that much, you can easily escape after it without taking a shot.
So basically, the Firefly can't just ninja wipe one of your tank from the FoW. You just have to pay attention.
so? you can't put a couple 6 Pounder behind your firefly?
Try this, get shot once, stunned, instantly got finished off by 6P.
|
You are confusing 60 range tulips with 70 range stun elefant round.
Pershing's ignore-reload HVAP does have 70 range btw |
Don't risk your tanks. Don't dive. Whenever you see Firefly have tulip in mind.
Yes, it's that simple.
On the side note, I won't mind if they'll take tulip away and buff the main gun instead.
That is, if you can see them in FoW.
They have 70 range on that tulip. |
Because the StuG's ability doesn't require a 60 ammo upgrade and 100 ammo per use, the materials are already in the game so they decided to keep it, nerf it a bit and buff the main gun.
50 mun upgrade and only cost 80 now.
And stuG stun required vet 1 I can argue, while this stupid thing dont |
Tested on CheatMod,
The new tulip now blocks vision & stuns the tank upon impact.
Your tank cannot move (it will STOP if it is already moving), cannot see or return fire during stun duration.
Basically, Sitting duck.
Seriously lelic? "Quality of life"? A stun ability without counter-play? Why did you remove StuG stun in the first place then? |
Apparently USF mortar blobs is intended then.
reminds me of 120mm meta. |