Firefly Tulip Stun
24 Jun 2016, 18:55 PM
#41
Posts: 1
So you prefer to have your P4 killed by one shot and two rockets like before, rather than stand a chance of getting away?
24 Jun 2016, 20:30 PM
#42
Posts: 1930
Just for reference, the stun on the pak40 last 5 seconds. the disable gun on the stug last 15 seconds.
and getting hit by the same critical twice should just reset the timer.
and getting hit by the same critical twice should just reset the timer.
24 Jun 2016, 21:08 PM
#43
Posts: 4474
Just for reference, the stun on the pak40 last 5 seconds. the disable gun on the stug last 15 seconds.sorry how much more damge the pak 40 deal with the stun ?
and getting hit by the same critical twice should just reset the timer.
24 Jun 2016, 21:15 PM
#44
Posts: 8154 | Subs: 2
sorry how much more damge the pak 40 deal with the stun ?
160 on an avg 5s reload at gun (basically you get a free extra shot guaranteed). Needs vet1 and cost 30muni (if guide is updated)
Tulips deal 120dmg each and require 50mu for upgrade and 80 on each use.
24 Jun 2016, 21:16 PM
#45
Posts: 1930
160 on an avg 5s reload at gun (basically you get a free extra shot guaranteed). Needs vet1 and cost 30muni (if guide is updated)
Tulips deal 120dmg each and require 50mu for upgrade and 80 on each use.
the stug stun shot also damage 160 as well.
24 Jun 2016, 21:32 PM
#46
Posts: 4474
THE STUN IS ON A AT GUN NOT A MOBILE TANK HAS DIFFERTNT REALOAD TIME FROM NORMAL SHOT
160 on an avg 5s reload at gun (basically you get a free extra shot guaranteed). Needs vet1 and cost 30muni (if guide is updated)
Tulips deal 120dmg each and require 50mu for upgrade and 80 on each use.
make it so only one stun
25 Jun 2016, 00:52 AM
#47
Posts: 707
So you prefer to have your P4 killed by one shot and two rockets like before, rather than stand a chance of getting away?
It ain't gonna make a fucking difference if he's just gonna stun you and throw his 6P, Piat, bazooka blob or even 17P at you.
25 Jun 2016, 01:59 AM
#48
Posts: 8154 | Subs: 2
THE STUN IS ON A AT GUN NOT A MOBILE TANK HAS DIFFERTNT REALOAD TIME FROM NORMAL SHOT
make it so only one stun
I know. You asked how much damage it dealt, i answered u.
25 Jun 2016, 02:35 AM
#49
Posts: 1930
in theory the stun ability could be overpowered if the player can chain shots with it, but I haven't really face it in action to see if that's the case.
Most of my axis game are spent getting bombard to oblivion by mortar.
and Assuming the shot is overpowered, we are still faced with the same problem as last patch. the sherman is still an expensive vehicle at 440mp155fuel. it's not something you are likely to see outside of large team game.
Most of my axis game are spent getting bombard to oblivion by mortar.
and Assuming the shot is overpowered, we are still faced with the same problem as last patch. the sherman is still an expensive vehicle at 440mp155fuel. it's not something you are likely to see outside of large team game.
25 Jun 2016, 10:52 AM
#50
Posts: 707
in theory the stun ability could be overpowered if the player can chain shots with it, but I haven't really face it in action to see if that's the case.
Most of my axis game are spent getting bombard to oblivion by mortar.
and Assuming the shot is overpowered, we are still faced with the same problem as last patch. the sherman is still an expensive vehicle at 440mp155fuel. it's not something you are likely to see outside of large team game.
you dont need a chain shot, the power lies where you can stun it, snare it, bazooka blob it, 6P/17P shoot at it or even drop bombs on it as soviet while he can't do anything.
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