If you go Med HQ, you will be better at preserving your units and field presence. However, you have literally no good AT units and no vehicles field presence...
If you go Mec HQ, you will have a chance in dictating the LVs warfare: early Luchs, Puma and Stuka.
I believe the infantry support/ light vehicle warfare already happens with current OKW setup. In fact the original OKW makeup, where Volksgrenadiers can upgrade to panzerschrecks, worked too well that they gave it to Sturmpioniers as a nerf; prior to the current design, OKW were basically the blobschrecks of the game; now USF with their Riflemen blobs are the new A-move norm.
I don't see how giving Sturmpioniers flamers and Obersoldaten panzerschrecks to mimic Pioniers and Panzergrenadiers respectively changes anything. Ostheer's unit design and teching work well because you got good capabilities balanced out by small squads. What you have here are good capabilities but no longer with the fragile squad drawback. Specifically, Panzergrenadiers are not backed up by5-man squad mainline infantry; Osttruppen squads are great help due to their larger squad size. Now imagine if Ostheer had 5-man Grenadiers. Got it? Good, because I just demonstrated to you that you might as well just change Ostheer itself to get your ideal faction, AND also demonstrated how much more (over)powerful they would be under this change.
OK, now imagine the unit compositions inside all tech structures. Just imagine what units are inside different tech trucks... Seems similar to something?... That's it! It seems similar to the Ostheer's unit compositions in tech buildings!
And that, my friend, is why I named it the second Ostheer.
3. Volksgrenadiers: Replace 2 StG44s package LMG 42 or 2 G43s.
And here we delve into the problems with changing OKW units and affecting their doctrines: This change makes Volks the same as Panzerfusiliers from Breakthrough Doctrine. Also by proxy, the change for Obersolaten as AT infantry is countered by their upgrade to infrared StG44s via Spec Ops doctrine. The OKW commander design alone makes turning OKW into Ostheer clone nearly impossible to work.
If you want a closer Ostheer infantry style meta you can just give 2x Schecks to Volks as T2 unlock at like 120-150 munitions, have it compete with literally every munitions upgrade/ ability, locks out the StG44 upgrade and allow a more versatile Volks build order. There, we just turned Volks into Grenadiers + Panzergrenadiers without reshuffling anything. If you want a Grenadiers and Panzergrenadiers setup, you merely train 2x Volks squads and give them different upgrades. Seeing as you're going to be needing multiple Volks squads since the alternative is T4 or a more expensive builder unit, you might as well just give the versatile options to the most common OKW squad in the game.
In regards to Obersoldaten, like any squad in the current game version they will spawn out of their respective tier building. This means that at T2 (and presumably at lowered cost) they can pop up at the front lines wherever T2 is set up, presenting a big problem to balance. At least through T4, their arrival is rather late to the party, and their high cost prohibits them from being a common sight in any match.
Which leads me to my last (or actually first) point: the biggest difference OKW's tech structure from Ostheer's is the HQ trucks themselves, which despite being the primary foundation of the faction design and thus their teching structure, you deliberately avoid to address. Unlike Ostheer, a major strategic factor in OKW's success/ failure is preserving OKW trucks. Here there are two linked yet separate issues: first, OKW trucks can and are encouraged to be deployed outside the HQ sector to provide close benefits to your army- by doing so they risk being destroyed and therefore lost to enemy action, which deprives the player from building units.
Given how the OKW is designed and what it's intended design goals are, making he units operate like Ostheer won't work. This ultimately is what makes making them a Ostheer clone a dumb idea. If you want to solve this problem you simply have to think outside the proverbial design bubbles that most Ostheer fans need to get out of.