Repair? Like Warspoils and Commanders and Skins?
WTF is this now, World of Tanks ripoff?
Best course of action right now would be to abandon coh2 entirely and start building coh3 from the scratch with all the neat features like obs mode available from the get go. Make it free to play for all I care, as long as things like faction design and commanders are better thought out. In my dreams I guess.
Except they will just make a half-decent port-over and spend the next three years after patching it. Building a new game from scratch with the same crew and same problems yield the same results, especially if it's just a sequel.
I agree with Inverse: if the system doesn't irk anyone then no one would bother paying more than they already hve. Relic has no interest in making that system work like that. The system has to either favour the consumer or the producer. It is not possible to just benefit both, because the interests of both parties are entirely opposite: one wants your money, the other doesn't want. There is no compromise. In that regard why the hell would Relic want to give us that information to jump ship? It makes total business sense to do anything but, and that includes not telling you the truth. What's the point of coming up with this nonsense if not entirely for profit? Did they base this on research on what the community wants? lol Id like to see that document with my own eyes.
If there is no demand there are two things businesses do: fail or manufacture it. In this case, there is no demand if they provide supply that is not necessary. So they have to manufacture it. And they do that by limiting access to what you can get.
I don't care if the predicted outcome becomes reality: the idea sucks for me and for a lot of people and is not meant to benefit me at all. Whether or not we're just all under false hype is irrelevant on that point. If Relic already knows good for them and don't even think about it. |
TEN GAMES: 26m, 34m, 26m, 22m, 26m, 19m, 27m, 20m, 17m, 29m for a total of 246m or 4.1h. Average time was 24.6m
ONE WAR SPOIL: one duplicate bulletin "Complete Disregard for Safety" (OKW)
TWO GAMES: 30m, 28m for a total of 58m or 0.96h. Average time was 24m
ONE WAR SPOIL: one new bulletin "Learn to Throw" (US)
THREE GAMES: 18m, 34m, 24m for a total of 76m or 1.26h. Average time was 25.33m
ONE WAR SPOIL: one new bulletin "Sustained Fire" (RU)
FIVE GAMES: 25m, 25m, 20m, 27m, 27m for atotal of 124m or 2.06h. Average time was 24.8m
ONE WAR SPOIL: one duplicate bulletin "Defensive Rush" (OKW)
EIGHT GAMES: 22m, 42m, 5m, 26m, 28m, 22m, 24m, 54m for a total of 223m or 3.71h. Average time 27,87m.
ONE WAR SPOIL: one duplicate bulletin "Sustained Fire" (RU)
THREE GAMES: 25m, 23m, 21m for a total of 69m or 1.15h. Average time was 23m.
ONE WAR SPOIL: one duplicate bulletin "Tank Hunter" (Ost)
In this reply, summary data is:
-31 games
-6 drop occurrences
-6 actual spoils; 2 new, 4 duplicates
-total time 796 minutes/ 13.26 hours, equivalent to uninterrupted gameplay time of 13 hours, 16 minutes.
With this recent number of games, the average drop occurrence (796/6) is 132.67m, or 2.211h, or 2 hours, 12 minutes, 40 seconds between drops.
Outliers: shortest time between drops was 58m, longest time 223m or 3.71h. |