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russian armor

Notes for 4/2/15

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4 Feb 2015, 22:24 PM
#21
avatar of pussyking
Donator 11

Posts: 551

The most important they fixed okw trucks crushing soviet forward HQ
4 Feb 2015, 22:25 PM
#22
avatar of Mittens
Donator 11

Posts: 1276

Can a mod fix my date plz?

And its a whole gig, there has to be some ninja changes yes? XD
4 Feb 2015, 22:29 PM
#23
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

but I like the change to the paratroopers firing on the move. The only real impact I see so far


I'm pretty sure Paratroopers could always fire their LMGs on the move.
4 Feb 2015, 22:29 PM
#24
avatar of RMMLz

Posts: 1802 | Subs: 1

Well, it's good. Most changes are really good. Tnx guys (I'm trying to be positive here, so stop being dicks.)
4 Feb 2015, 22:30 PM
#25
avatar of CasTroy

Posts: 559

I'm pretty sure Paratroopers could always fire their LMGs on the move.

Yes they do.
4 Feb 2015, 22:30 PM
#26
avatar of ☭ Калашникова ☭

Posts: 322



-Ostheer Sturmpanzer IV's "Bunker Busting Barrage" ability can no longer be activated when the vehicle is in "Hull Down" mode.


That's stupid.. this unit is already not used and that is arguably not a bug.
Not to mention it cant rotate when hulled.
4 Feb 2015, 22:31 PM
#27
avatar of Cruzz

Posts: 1221 | Subs: 41


Damn, that ability was already border line OP, and on a commander without useless abilities(except maybe b4 in 1v1). Prepare for shocktroop blobs killing half the army on retreat every game against soviets.


Yes, this could potentially be very bad, god knows why they decided to do this...

Waiting for my horrible internet to actually download the patch, will check for meaningful omits when it finishes.
4 Feb 2015, 22:31 PM
#28
avatar of RMMLz

Posts: 1802 | Subs: 1





That's stupid.. this unit is already not used and that is arguably not a bug.
Not to mention it cant rotate when hulled.


Let's wait (and hope) for a balance patch then.
4 Feb 2015, 22:31 PM
#29
avatar of Australian Magic

Posts: 4630 | Subs: 2



I'm pretty sure Paratroopers could always fire their LMGs on the move.


Paras can fire on the move but with 0.25 dps while Obers inflict 0.75 dps on the move...

#balance #loveOKW


jump backJump back to quoted post4 Feb 2015, 22:31 PMCruzz


Yes, this could potentially be very bad, god knows why they decided to do this...

Waiting for my horrible internet to actually download the patch, will check for meaningful omits when it finishes.


It is OP already.
Remember 2v2 game vs CaptainPrice when his mate made 2 shocks and about 5 cons + engi. It was like locust. 2 MGs, 3 Falsch and few Volks could not stop this blob.
4 Feb 2015, 22:36 PM
#30
avatar of ☭ Калашникова ☭

Posts: 322

jump backJump back to quoted post4 Feb 2015, 22:31 PMCruzz


Yes, this could potentially be very bad, god knows why they decided to do this...

Waiting for my horrible internet to actually download the patch, will check for meaningful omits when it finishes.


In b4 FMR/FHQ spam in team games.
4 Feb 2015, 22:37 PM
#31
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
-Removed the negative effects from Soviet "For Mother Russia!" Commander ability.



4 Feb 2015, 22:44 PM
#32
avatar of Alexzandvar

Posts: 4951 | Subs: 1

Glad the finally fucking fixed the fact the B4 direct fire which was one of the worst ability's in the game as far as actually doing something goes.
4 Feb 2015, 22:44 PM
#33
avatar of braciszek

Posts: 2053

Lol Counterattack Tactics Master Soviet Commander XD

Prepare for even more dangerous B4 shots as well as FMR rapage.
4 Feb 2015, 22:45 PM
#34
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Changed the target priority on the USF Pack Howitzer from 0 to -100; the weapon is now less likely to be destroyed before it is abandoned.

does this mean it is still super easy to blow up if directly targeted due to target size? Just, if it has a crew units will shoot at them instead?
4 Feb 2015, 22:47 PM
#35
avatar of IpKaiFung
Benefactor 115

Posts: 1708 | Subs: 2

lol, everyone is gonna be playing counter attack commander, hf with shocks melting your men even faster.
4 Feb 2015, 22:48 PM
#36
avatar of After Effect

Posts: 67

Did I miss this or are base structures still visible through the fog of war?
4 Feb 2015, 22:48 PM
#37
avatar of ☭ Калашникова ☭

Posts: 322

lol, everyone is gonna be playing counter attack commander, hf with shocks melting your men even faster.


Yep and here comes CAS every time from Wehr players.
4 Feb 2015, 22:51 PM
#38
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

pak40 and pak43 target weak point is now a timed ability which aims automatically at enemies. Huge buff.
does not count for okw pak43
4 Feb 2015, 22:54 PM
#39
avatar of TheSleep3r

Posts: 670

My beloved soviet soldiers still do not have their chatter back? And I've been waiting for so long...

This is some kind of obershit, I want to listen to them yapping about those stolen biscuits

and those lines about panzer crews always getting girls

relicwhy.jpg
4 Feb 2015, 22:54 PM
#40
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

Seriously...what the hell were they thinking with the for mother russia changes? No downside, and they didn't tweak the ability in any other way? Christ.

Outside of that, it's nice to see a mass bug fix patch, even if most of them were cosmetic.
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