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Notes for 4/2/15

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4 Feb 2015, 22:03 PM
#1
4 Feb 2015, 22:08 PM
#2
avatar of ☭ Калашникова ☭

Posts: 322

2/4/15*

And link the notes here please
4 Feb 2015, 22:08 PM
#3
avatar of Australian Magic

Posts: 4630 | Subs: 2

Can someone copy notes? Cause it's lagging like hell!
4 Feb 2015, 22:08 PM
#4
avatar of pussyking
Donator 11

Posts: 551

Could not you just copy the notes and paste here? The link does not work
4 Feb 2015, 22:09 PM
#5
avatar of ☭ Калашникова ☭

Posts: 322

Udpate for February 4th - Servers will be down at 10pm GMT / 2pm PST for this update, it should take an estimated 4-5 hours.

Multiplayer Fixes:


-OKW Jagdpanzer IV cost corrected; reduced to 400 Manpower from 480 Manpower.

-Fixed an exploit where players could stack the USF Rear Echelon’s “Volley Fire” ability by crewing and de-crewing vehicles.

-Changed the Classic Hot Key for "Cancel Construction" to “X” to prevent players from accidentally scuttling their structures.

-Mines are no longer permanently revealed after being detected by a Minesweeper.

-Removed the collision detection on infantry casualties to prevent them from blocking retreating units.

-OKW infantry will no longer get stuck in a retreating state while retreating to the Battlegroup Headquarters.

-Changed the target priority on the USF Pack Howitzer from 0 to -100; the weapon is now less likely to be destroyed before it is abandoned.

-Units garrisoned inside a USF Fighting Position now display the proper cover shield UI.

-Made improvements to AI pathfinding, combat states, preferred combat ranges, and reinforcement logic.

-Added the missing requirement tool tip text for the "Recon Sweep" Commander ability on the USF Mechanized Company Commander.

-USF Paratroopers Commander ability now shows the correct Command Point requirements on the Commander ability bar.

-USF Major's "Rapid Artillery" ability will no longer trigger in all previously called locations when the Major reaches Veteran Level 2.

-Unit icons in the "Units" tab of the post-game Match Stats screen now use the correct image.
Fixed a bug that caused infantry units to not obey a capture order if the capture point had an unseen enemy cache built on it.

-Squad members will no longer stop shooting when pivoting.

-Fixed an issue where the AI would paradrop team weapons and never pick them up.

-Fixed a bug that caused the USF Priest's "Creeping Barrage" ability not to fire when the ability is called down just outside the ability's minimum range.

-The Ostheer Mechanized Grenadier Group and Mechanized Assault Group Commander abilities now have their own unique Icons.

-The Ostheer Riegel-43 Anti-Tank mine is no longer missing the ghost construction when the mine is being placed.

-Added confirmation speech lines for the purchase the Soviet M4C Sherman's M2HB HMG Package upgrade.

-Squads no longer stand inside the Soviet T-34-85 while repairing the vehicle.

-Updated the small icon on the USF "Backbone of the Army" Intel Bulletin.

-Moved the Intel Bulletins & Skins Filter drop down box in the Inventory Overlay.

-Fixed bug that caused the Ostheer 221/2 Scout Car's 2cm Autocannon upgrade icon to not show up after upgrading.

-Fixed text error in the Soviet ISU-152's "Tracking" portrait icon tool tip.

-Added missing requirements text for the Soviet ISU-152's "Load High Explosive" ability when the vehicle is outside of the battlefield.

-Removed the negative effects from Soviet "For Mother Russia!" Commander ability.

-USF "Withdraw and Refit" Commander ability will no longer stop the Captain, Lieutenant or Major from being brought back into the game, if they were inside a vehicle that was ordered to withdraw.

-Added missing text to "Hold Fire" portrait icon tool tip for Ostheer Grenadiers, Panzergrenadiers, and MG42 Heavy Machine Gun Teams.

-Added missing speech lines for the Ostheer "Incendiary Bombing Run" when it unlocks and recharges events.

-Added missing speech lines to the PTRS AT Rifle upgrade on Soviet Conscripts.
The OKW Fortifications Doctrine’s “Zeroing Artillery” rate of fire now increases the longer enemy units are visible.

-Ostheer Pak 40 and Axis Pak 43 projectiles are now using the correct projectile marker; fixes some odd firing animations and potential misses for the “Target Weak Spot” ability.

-Fixed bug on abandoned USF Pack Howitzers that caused the unit to not function correctly when the crew gained a Veteran Level a second time.

-OKW Sturmpioneers will now remember the toggle setting of their Minesweeper after retreating.

-Fixed an issue where Mortar Teams' Veteran Level 3 range bonus wasn't being applied correctly; affected units are listed below:
Ostheer - GrW 34 Mortar Team
Ostheer - Mortar Half-track
Soviet - PM-41 82mm Mortar Team
Soviet - HM-38 120mm Mortar Team
USF - M21 Mortar Half-track

-Removed the “Attack Ground” ability that was accidentally added to the US Forces Priest.

-Fixed an exploit where players could negate cover suppression modifiers by attacking the cover directly.
Commander abilities now use consistent UI color indicators.

-Attacking abilities appear red (Bombing Runs).

-Assisting abilities appear green (Recon Flight).

-Fixes to the OKW Jagdtiger's 28.3kg APCBC-HE shells so that the FX line up correctly OKW Jagdtiger’s "12.8cm Supporting Fire" ability. Fixes include:

-A bug to prevent the vehicle from locking up when using the ability to fire a over a building
An rare issue that prevented the ability from being used at all
Additional FX
Overall improvements to its functionality were made to make it more reliable

-An exploit that allowed the ability to kill AT Guns instantly.

-Fixed naming error in the USF "M1919A6 Light Machine Gun Weapon Rack" tool tip.

-The MG34 Light Machine Gun now has the proper behavior for all squads that can pick it up. Updates include:
OKW Obersoldaten and USF Paratrooper squads can fire it on the move; all other squads must stop to fire
When not moving, all squads except the Obersoldaten will attempt to use the prone firing position

-Obersoldaten will always try to fire from the hip / standing position unless another effect causes them to use prone

-Text on the Ostheer Encirclement Doctrine's "Breakthrough" Commander ability now properly reflects the ability to capture points.

-Improved the reliability of the Soviet B-4 203 mm Howitzer’s “Direct Fire” ability to reach its intended target.

-Ostheer Sturmpanzer IV's "Bunker Busting Barrage" ability can no longer be activated when the vehicle is in "Hull Down" mode.

-OKW Raketenwerfer 43 will now camouflage correctly at Veteran Level 1 when crewed by the US Forces.

-OKW sWs Halftracks can no longer crush ambient buildings.

-The “Sniper Nest” ambient structure can now be destroyed.

-Decal system coming soon. As decals become available, players will be able to apply them to their chosen faction's vehicles in place of the default team markings.



Campaign Fixes

-Updated the text for the Ardennes Assault Ranger Company's "Company Requisition" and "Additional Support I" upgrade ability descriptions in the AA Campaign.

-The Ardennes Assault Mechanized Company's "Backbone of the Army" specialization now functions correctly in the AA Campaign.

-Updated the Ardennes Assault Cavalry Riflemen tool tip in the AA Campaign and removed text which said “Cavalry Riflemen were good at fighting tanks” (they try hard, though!).

-Fixed requirement text issue on the Ardenne's Assault Riflemen and Cavalry Riflemen "Defensive Stance" ability.

-Fixed an issue to improve the frame rate on AA Campaign missions when using the Mechanized Company.

-Fixed a bug on Mission 12 of the Russian campaign that caused the AI teammate units to become stuck.




Cruzz's findings on Ninja changes:

Ninja things:

All PZIVs (PZIV, Command Tank, PZIV Ausf J) are now using a new West German PIV ausf i model that has been added to the game. GIVE BACK OSTHEER PIV.

Potentially fixed rifleman defensive also being triggerable in combat, can't test before the servers come up :foreveralone:

Pack Howitzer Heat Barrage (vet2 barrage) range reduced by 10, lowered scatter. Added barrage cooldown decrease and range increase to default barrage on pack howitzer vet2 like for other attack types. AND NO LONGER GAINS HEAT ROUNDS FOR THE BASE ATTACK. Goodbye Pack Howitzer being useful, back into the trash heap with the LEIG and SU76.

Ostwind simbox is bigger, likelier to get hit by scattering shots (doesn't make a difference for accuracy attacks).

Priest Creeping Barrage area length from 30 to 20 units. Minimum range from 35 to 55.

Soviet 120mm & 82mm mortar now gain +33% range to precision strike on vet3.

Ostheer mortar vet3 gets 33% range to counter barrage :foreveralone:

USF mortar HT Delayed Fuse Barrage range increased from 56 to 106.

USF 57mm ATgun lost -20% accuracy bonus at vet2, but they fixed a potential bonus stacking issue on the weapon.

Pak40 crit muni cost to 30(40), now has duration of 4 seconds during which every round will stun and will just attack the target it has or pick one automatically if you haven't given attack order. Pak43 same thing.
4 Feb 2015, 22:10 PM
#6
avatar of Australian Magic

Posts: 4630 | Subs: 2

What happened that it was not Cynathia who posted notes?
4 Feb 2015, 22:12 PM
#7
avatar of Mittens
Donator 11

Posts: 1276

Well I like to see some of the small things fixed it didnt really do that much like fix the paratrooper drop's being off and such.

Eh At least its a patch I guess
4 Feb 2015, 22:15 PM
#8
avatar of RPhilMan1

Posts: 106

Nice bug squash.
4 Feb 2015, 22:16 PM
#9
avatar of CasTroy

Posts: 559

4 Feb 2015, 22:16 PM
#10
avatar of Australian Magic

Posts: 4630 | Subs: 2

"Obersoldaten will always try to fire from the hip / standing position unless another effect causes them to use prone"

Why? Why? Why?

B4 pop cap still not fixed...
4 Feb 2015, 22:17 PM
#11
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

4 Feb 2015, 22:18 PM
#12
avatar of ☭ Калашникова ☭

Posts: 322

Alright.. i think thats all cleaned up let me know if i missed something
4 Feb 2015, 22:18 PM
#13
avatar of tuvok
Benefactor 115

Posts: 786

2/4/15*

And link the notes here please

They pushed it back to April?
Damn!
4 Feb 2015, 22:20 PM
#14
avatar of CasTroy

Posts: 559

"Decal system coming soon. As decals become available, players will be able to apply them to their chosen faction's vehicles in place of the default team markings."


Hurray!
4 Feb 2015, 22:20 PM
#15
avatar of gunther09
Donator 22

Posts: 538

"Obersoldaten will always try to fire from the hip / standing position unless another effect causes them to use prone"

Why? Why? Why?



....because they are Ober :-)

but I like the change to the paratroopers firing on the move. The only real impact I see so far
4 Feb 2015, 22:20 PM
#16
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

4 Feb 2015, 22:21 PM
#17
avatar of Gdot

Posts: 1166 | Subs: 1

Sturms still getting stuck on the truck at the beginning of the game?
4 Feb 2015, 22:22 PM
#18
avatar of ☭ Калашникова ☭

Posts: 322

So.. i live in Idaho, And if i am not mistaken the servers went down at 1400
not 1500.
4 Feb 2015, 22:23 PM
#19
avatar of Bersercker

Posts: 14


-Removed the negative effects from Soviet "For Mother Russia!" Commander ability.

Damn, that ability was already border line OP, and on a commander without useless abilities(except maybe b4 in 1v1). Prepare for shocktroop blobs killing half the army on retreat every game against soviets.
4 Feb 2015, 22:24 PM
#20
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