Since statistic site has been closed, we cannot know the actual win/ratio or play games per factions. But we can surely guess some from recent tournament.
And as all of you probably aware, OKW is having it’s glorious time vs USF and UKF.[1]
I’m not gonna go far as p4 having 234 armor which can literally beats all other mid tanks or volks performing crazy well against all situation.
I just want to see 2 things fixed up.
1. Raket’s stealth ability.
It just doesn’t make sense that AT is moving around invisibly unless infantry get close enough(THAT IS 10 radius close enough).
because opponent can’t see where raket is in most of the times, they just can’t play around with armored car in midgames or tanks being aggressive even when you are having a major map control.
and 2 raket in mid-late game can do all these ninja assassin things to allie tank or vehicle.
I say nerf stealth as sniper do(stealth only at cover) or worse, stealth only when they are stationary.
If you think that is too much, maybe increase their spot range to 20 or 30 so opponent can have more chance to spot them before getting hit by them.
I saw some people crying about raket(which does not make sense at all to me) about they having short range and no heavy cover for 2 crew men...
But seriously, who needs long range when you can just walk into middle of range so you can fire 2 shots before opponent move out of range. 2 raket sneaks into mid range and 2 shot == (if not microing within 0.5 sec) tank kaboom.
And heavy cover? stealth + retreat is not enough?
2. s-mine ability for volks as command skill.
s-mine is very very annoying and good if you use it right. I’ve seen many top players playing with it very wisely and getting victory using it’s map control.
I’m not saying we should nerf s mine, cause as it indeed has some week points.
Such as long plant time(if plant all, that is) not works for tank, and the Danger sign once you step over it or see it planting.
But volks plannting s mine all over the map in 1vs1 is just not right.
It does cost you 60 to start planting mines but if you plant just 1 or 2, it cost only 15,30 munitions with fast planting time. That is done by mainline infantry normally(in this time of blobing era) 3-5 squads moving around all over the place. engis are not enouh to take mines all over the field.
Not to mention since mine has been nerfed to kill only 2 squas, s mine is the best way to wipe out retreating squad.
Just make sturmpio the only squad that can plant s mine, or make normal mine be planted by volks.
I believe balance team in coh2 have some kind of statistic on game play. I just hope they see the chart and do the right thing instead of nerfing USF or burfing grens to 5 squad.
[1] Thanks to yossarian
https://www.coh2.org/topic/81571/gcs2-qualifying-tournaments-faction-win-rate
OKW : SOV = 42:41
OKW : UKF = 15:6
OKW : USF = 23:11
OST : SOV = 38:49
OST : UKF = 9:5
OST : USF = 25:15