can we make 105mm 152mm 203mm howitzers better for there cost and pop cap static unit die to fast most of the time. and dont deal out the same amount of dmg that mobile arty like katy pwerfer stuka does for them to be static maybe they should be better then the mobile arty units |
Emplacements
that arty tho bra |
at vet 1 maxim gains an ability that give them extra evasion from incoming fire for the same amount of time that the sprint ability had. im just thinking of a ability that will have mg42 armor piercing and this new maxim ability counter eachother if both used so its balanced. i think its the only balanced thing we can add from everything i thought of |
brit and sov salavage is very expensive... and sov salvage is in a horrible commander. brits have to use pop cap mp and doctrine to use there salvage. its bad enough they dont have any extra mp to use most of the time. brits salvage is easy to counter once u see the salvage engineers. same with the soviet one. and plus axis salvage is on all infantry running around from start of game , no cost, no extra pop cap, no munitions..... its totally free for axis from start to finish of the game. there should be no changes to salvage values. theres things that both sides get that the other side dont. just to many ppl talking about nerfs to allies...or buffing axis. are u having trouble playing vs those commanders? its probably in a team game just like allies have trouble vs almost every heavy tank in team games... salvage is a bonus for okw. they had salvage when they had slow resources. and they still got salvage now that they have normal resources.. see where im going? |
usually allies use more micro and focus so i feel that most of the allies players are naturally getting better then axis players so it feel like allies are op idk am i the only allies player that been feeling like that last few years? anyways i dont care how much they nerf allies im still gona bang. ima bang when i play axis to fuck it |
This was our last game til : The team formats and Allies (2vs2, 3vs3, 4vs4) are respected.
The Axis have better unit in each categories.
The OKW's walking Stuka destroy everything in all city maps and nearly everywhere.
The Axis armors are way better overall.
Now the Axis infantry are (ass gren) dominate everything.
Axis off map and in map arties are more then excellent.
It's seem like that only Axis can have excellent unit (list too long..), and not the Allies.
And You still nerf Allies HMG,Tanks,our best inf (bar)...
It's like the balance envisioned by the game creators has been stupid.
Now you have nerfed my friends and me, (We love Allied side, but it's not playable anymore)
We won't play anymore til some big corrections are implemented.
Have fun playing 1vs1, if the game it's balanced, the rest is now nearly garbage.
I hope all the champions will seriously think of the future of the game...
I'm very very sad to have to post this as COH2 was our favorite game.
Bye.
bro im sad to hear u go man. i feel u tho but like i always tell fellow allies players... just adjust and play harder..... ull get better and win easier by try hard gaming... its kool if they nerf us to hell. allies never give up |
A combination of abusive meta (OP Penals, OP Light vehicles) made it impossible/unattractive to utilise the rest of the assets of T1 (Sniper/M3A1). With the changes T1 should feel less like a "Company of Penals".
Penal satchel is meant as a stop-gag solution for lights that try to circlestrafe your Zis gun. In the late-game you can combine the satchel with button.
For PTRS, you are supposed to use the fact that they have a high drop chance on Penals. That way you -might- be able to reclaim Penals for late-game use (after you used their PTRS to go through the early-game), pass their PTRS over to Conscripts.
Try to think of how you would adapt in the new meta.
are penals going to drop them that often where i can look forward to it? and it seems when i used them earlier i didnt even drop any whole game |
this thing sill not that good i wonder if they will ever make it worth its cost, pop cap and tier 3 wait |
Make the gun an opt-in upgrade, and put 5-8 popcap on it, like the Bofors (which has 10).
#fixed
agreed |
nice fat nerf for allies and buff for axis once again. time to adjust n crush like usual |