If COH2 was to ever grow as a competitive game, and also grow in mainstream popularity, then RNG must be toned down. You cant have the best of both worlds imo, yes its war, but its a game that needs to be fun and balanced and fair. ATM I find that it impacts the game way to much due to :
1. Squad wipes, insta-killing a very valuable unit cripples your army (Howitzers are ok because its very expensive to build + isnt easy to use well)
2. Mines and Demos (entwined with above in general, as these are probably most common) , I am 100% ok with mines having a 0% chance to crit a squad, Demos are just simply OP and should only be able to be placed on buildings or abandoned weapons.
RNG that can be directly and easily changed, ie: Death crits, need to be, no question.
Also on the topic of RNG, lets look at any form of USF late game AT
How about 100% chance to crit? This would result in removing RNG as well.
All these "please-no-squad-wipes" rules are boring. Maybe we should play chess instead then?
Or maybe you are against mines and demos because... you play mostly Axis?