Some ideas for paid expansions, or possibly for the next CoH/DoW game.
Last Stand
I loved Last Stand Mode in Dawn of War, though for some reason, Operation Stonewall in CoH didn't click with me. If Relic released a horde mode multiplayer expansion, I'd most likely buy that. Anyone else feel the same way? I bet they'd make some serious money off of that. It's also the PERFECT way to sell additional DLC stuff, in the form of upgrades for the hero units or whatever.
Theater of War is cool and all, but sometimes it feels too close to regular comp stomping. Excellent scenarios like Brody Tank War being the exception here.
Larger player, cooperative games
Relic focuses balance on 2v2 and 1v1, so 4v4 is generally a mess. It seems balancing both isn't possible. Fair enough, but what if you like larger games with more of a team element?
I think it'd be cool to have another mode where there are four players on each team, controlling only two armies. So there's one player in charge who delegates units to their co-pilot, so to speak. Regular 2v2 match-ups would be more about multi-tasking, cooperative 4v4 would have more of a focus on teamwork. And it'd be balanced. Or at least as balanced as 2v2.
For an example of this in another game, see Shogun 2: Total War, where in the cooperative campaign battles, one player go send units to another.
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It depends how unit preservation has been going on both sides. If the US players have managed to stockpile like six tanks, it's possible to just steamroll everything at around this point.
But, since the title of the thread is "comebacks", I assume that you mean you're already a little behind. In that case, it's very difficult but if you double team one area of the map it can be done.
I'll keep that in mind. I play random team so that might be a little tricky to arrange, but I'll try that next time.
As the US it can be hard to tell how heavily someone is outplaying you. We had half the map and were pushing them at a moderate pace but having trouble Pfuse trouble. I suspected something was up when I didn't see many OKW vehicles. They were a good team from the same clan and they were fending us off with Pfuze blobs and obers, plus some shreks. Then a Jadgtiger rolled in and stomped all our tanks. Turns out they were doing dramatically better over all, holding the line with limited resources and rushing out the Jtiger.
At least as OKW you know when you're getting stomped early game
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What about increased war spoil drop for using unorthodox commanders ? On the same way we have free commanders each week, we should also have a "bonus" get more war spoils commander.
That is an AWESOME idea. Gets them more played without unbalancing the game.
If it's soviet defense, it'd have to be one war spoils drop every half hour.... |
Yes. i blobbed 2 games and won. i am improving( if u consider blobbing improvement )
My point is that if i wanted to play a blobbing or camping game. i can just play starcraft. my issue is the the games is rewarding people who use (what i would consider) unskilled tactics.
But there are counters to blobs... why not use those?
Also, trust me, it's worse at low levels.
About the star craft comment - this game isn't a sim. It's somewhere in between games like star craft and games like Men of War. That's not a good thing or a bad thing, it's just a matter of preference. Blobs are part of the game, and some times they're the effective tool for a situation. Obviously marching 30 dudes directly into a machine gun barrel isn't a good idea in real life, but again, it's an RTS game, not a simulator.
Cover's important, but it's not designed so that using cover better will always let you win an engagement. |
It's exactly what I want an FPS to be like, but be careful what you wish for, I guess: this game is challenging. I expected it to be hard, but damn, I can't do anything. I did the tutorial to learn the weapon basics and the controls so that's all well and good, but I'm a liability to whatever team I'm on and I don't see any other way to learn it. Playing more MP matches I'd eventually get it suppose, but I feel bad because I mess stuff up and it's a large team game, so ...
I didn't buy the campaign. Maybe I should get that and play it awhile to practice?
Or should I find some way to play against bots for awhile?
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Truck pushing makes the game look terrible and should be removed somehow, but when I see it in high level games on propagandacast, it usually isn't that decisive.
There are lots of counters to blobs but sometimes creating your own blobs does work. Like if the OKW is sending hordes of SO Pfuzes, m1919 counter-blobs work well enough depending on what else the OKW has. |
It works well in certain board games I play. In Small World, you select new civilizations to deploy, and if you pass one over in the lineup in favor of another further back, you have to put a coin (victory point) on each you passover.
In other words, if you select a civ that 4 people looked at and said "hell no," you get a bonus for finally picking it.
This idea is cool but I agree it'd make balancing too complicated in a game of this nature. The board games where it works well have fewer stats and mechanics.
A related, simpler idea - what if relic:
- tracked commander selections in the top 200 automatch for each game mode
- gave small resource bonuses for selecting the extinct commanders? So if you pick Ostruppen, or soviet defense, you get more MP.
Maybe in CoH3... |
Suppose as double US you've held on to roughly half of the map up to the 25 minute mark, controlling your own fuel but not the enemy fuel, except for a few moments, and the VPs are slightly in your favor but not significantly.
My understanding of the US is that they have a massive early game advantage, and with equal skill should be able to crush the OKW early game. If you fail to do that for whatever reason, are you kinda boned if there isn't a soviet player on your team to make IS2s or ISUs? |
Cool idea, definitely in the "never gonna happen in this game" category though.
It'd need to make an exception for units that are supposed to be spam by design. US would be boned if riflemen shot up in price because everyone builds them. |
The jager recon troops from scavange
Panzerwerfer and katushya got nerfed quite a bit (they are still good at what they are supposed to kill which is static weapons crews) because in the past they suffered from Vcoh syndrom where mobile artillery murdered everything too cheaply and with little counter play. It was simply not fun to loose half of your army in the blink of an eye when two panzerwerfers staggered their shots. Remember the over buffed katushya? that is what the old panzerwerfer did and katushyas were not far behind
Gotcha. Thought you meant those, or Volks with shrecks.
I dunno, I think they got overnerfed. They take forever to fire and rarely kill anything so I wouldn't want the Stuka to get moved there. If it's a balance issue it's with the Pwerfer and Kat mainly, though I'm not saying the Stuka shouldn't get nerfed, just that it definitely should not be nerfed into the state of the current Pwerfer and Kat. Pwerfer and Kat should get some buffs.
Also I think the title of this thread is really confusing. Why not just change it to BHP V: OKW ? |