The best part was that they both dropped immediately after. About 1 minute and 30 seconds into the game. |
What are the most bizarre false accusations of map hacking you've gotten? The title is mine, for sure. |
If you don't like this model so much so don't buy it!
Don't bleed out of your ass over it.
Seriously people.
SPEAK WITH WALLETS, because your forum rants are worth crap if you will go and buy it regardless.
If you will buy it, IT MEANS IT WORKS SO WHY CHANGE IT.
Seriously, how stupid can you be?
The amount of rage in this post is confusing to me, but you make a good point. I suspect Relic does read feedback from this forum but ultimately the success or failure of this selling model = what people spend, not what they say. |
@drChengele
Well said. To make my long rambling post a shorter point, I think selling commanders separately is great because it gives customers more purchase options and lets them vote with their wallets on sucky content. But $3.99 for one commander is just too much when the faction itself costs $12...
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My take on this - the concept is right, but the pricing is all wrong.
DLC, even day 1 DLC, gives Relic the opportunity to make more money by making more content and gives buyers the choice to chose exactly how much they want, and how much they want to pay. For instance, if you love all the content, you can buy all of it, but if there's a commander you don't want, you can skip having it and not pay as much.
Now, where this breaks down is that although Relic's pricing on the actual game is reasonable, what they charge for the smaller DLC is just batshit insane. Pricing is tricky to judge, but I really hope we can all agree that $12 for the British = reasonable, whereas the same $12 just to get 3 additional commanders = ???
Another comparison:
Buying the original CoH2 and all of the multiplier factions at full price = $60.
Buying all the commanders that go with those factions, a far smaller set of content than buying all the original factions = ~$90
So my take on it: the model is good, but Relic needs to do one of the following to resolve the pricing issue:
1. Introduce more bundled options that give discounts. For instance, a "new British commanders" bundle for a lower cost than buying all three individually. Relic has started doing this to some extent.
2. Release a "DLC Pass" as some other companies have done.
2. Lower the price of individual DLC so the content does not reach such exorbitantly high total prices.
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Well, I always figured part of the 40 fuel payed for the grenadiers having an LMG 42. If we go by 1 fuel = 3 munitions then 20 munitions pays for the LMG and the other 20 fuel + some of the MP for the ability goes to the half-track. Looking at it this way, it's not too out of line with what you pay for other light vehicles, but maybe is a little too high still. It also arrives kinda late. If it came out at 1 CP maybe it'd work since it'd be over priced still but it'd have some shock value.
Or maybe keep it arriving later but bump the fuel cost down to 30? |
Did you even read the OP? It does less suppression than the maxim does.
My original post:
better at suppressing blobs |
DPS isn't it's main role, though. It's supposed to suppress blobs, and it does that better than a maxim while costing less than a maxim. The maxim has other advantages but I don't think the MG34 is really such a bad unit. |
You don't need to be a vcoh player to see the inconsistency between the arcade style Halo spartan infantry and MoW style mid game vehicle play. Just because those players aren't active on the forums doesn't mean they agree with you or disagree with me, the best of the best almost never engage with the theory crafting plebs in balance talk (Aimstrong told me on steam he agreed with my points, in fact he was the one that mentioned the change to Paks because I completely forgot they were 2 shotting M8s in 2.601)
And by "top tier" players I did not mean those who are or have been top 10, I meant the truly elite. Jesulin and OMGPOP have been the only ones this game has seen in 1v1, nobody else has been been dominating like them or the vcoh players I named. If you know anything about NBA VonIvan is like Dwayne Wade vs Michael Jordan compared to them; unquestionably a good player, but not going down as one of the best ever. But anyway I was not talking specifically about CoH2s top 50 or so players, but elite players in general for any competitive game that are against dying super fast. That is more fitting for more casual realistic games, which I am not bashing in any way because I play more those than coh these days, but when I come and play an arcade competitive game I expect it to feel like an arcade competitive game.
What I'm curious about is why you originally decided to bring up the supposed support of these truly elite players have for your position when you can't actually cite any. The closest thing to evidence you've offered is Aimstrong's point, but increasing reload on PAKs is different from giving light tanks more HP (making PAKs reload slower also reduces their effectiveness versus mediums, for instance, and is also a change specific to just that AT gun, not AT guns in general). I don't think you are intending to troll here but you are debating with such poor form that trolling is effectively what you are doing.
#3 player for USF 1v1 = not "truly elite," opinion can be disregarded. OK nevermind, maybe you are deliberately trolling. |
Stormtrooper have 2nd best RA.
-PG is .8, Storm are .75
-Reinforce: Gren is 30, PG is 45, Storm is 33.
Would you say the reduce bleed from that makes storms worth it? Not a loaded question, just genuinely curious. They're not a unit I've really considered that much, since I have trouble getting much performance out of a house-spawn unit that starts with just normal rifles (not saying they're UP just that I personally find them not worth it for that reason).
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