I mean I play in 4v4 torlolo scrub land tank fest and I've never seen a Vet 5 Panther ever. Pumas, more than a couple; Stukas, Yes. Panthers? Never
|
The Command Panther's vet bonus's are mostly Aura based meaning it doesn't scale as well as the regular Panther while costing more.
Nonsense!
It continues to be a panther, a good tank to begin with, which importanly spots for itself, a massive boon in the tank combat department when you out range most opponents.
As it vets up (which is slow), other armour can be arriving, which it will then start to give delicious buffs to, meaning your army scales better even if the command panther does not get much more punchy on its own.
In 2v2 and above the effect of it buffing allies is just downright fantastic.
And then at vet 5 it's a map wide super buff to all your infantry and support weapons, too, which is pretty much GG |
I'd rather we replaced Soviet/Ost snipers with the mechanics of pathfinders/JLI, to be perfectly honest. Actual snipers bore the pants off of me.
Instead of being one click boom for up to 52mp a shot (IIRC the cost of the captain), they could become viable support units not worth spamming ever.
Pathfinders and JLI become light combat squads than can crit a model with a reasonably long cooldown at ~40% health or less.
The soviet team becomes a durable sprint unit that can crit more frequently than JLI or pathfinders, and can crit models at, say, 60% or less.
The Ost sniper crits less frequently than the soviet team, but can do it to models at 80% and below.
I can dream, right? I can dream. |
This is entirely assuming A. you are not using shock troops which rip Volks to shreds B. He's wasting MP on Racktens which means he's an idiot C. That the shreks pen the IS2 (and they won't take 3 pens to hit vet 5) D. The IS2 isn't one shotting squads as it often does (or at least severely damage them) and finally E. That in a team game that your KT isn't being shot at by more than the IS2's and that your only facing 1-2 IS2's when with 3 Soviet players you can easily get 3+.
The puppchen is total unmitigated garbage, works kinda okay with trenchs and buildings, but by the late game it's useless because all the buildings will be dead and the DPS on the field is way to high for it to stick around.
Obers still rip shocks to shreds before they can close in. Problem still isn't a problem. Also, KT is immeasurably more dangerous to infantry, seing as both the KT and IS2 are on the field.
5 man volk squads very rarely get one shotted, while we're at it, and racketen with a bit of vet has all the range and damage buffs it needs to do just fine against armour centric soviet builds.
Regardless, if all three soviet players are swinging IS2's around just at your KT, what the feth are your allies doing? Because one of them is and should have a Jagdtiger by now.
The point wasn't that you should be using OKW tier 0 to solo IS2's. The point was that your core infantry and tier 0 building make your army a walking AT clustergarden which your KT can back into safely at any given time whilst still shilding your infantry from shock troops.
Soviets aren't Axis, they can't obliterate infantry using their elite infantry from max range. |
Uh, since when do Soviets lack for effective options? The IS2 commander is one of the best in the game, massed IS2's in team games can become impossible to beat even if you get a KT out because they will have 2 IS2's for every KT you have.
IS2 spam can pretty much only be countered by Multiple Elefants and Jadgtigers.
In team games the amount of options for all factions expands, it doesn't contract. Not to mention multiple T34/85's along with Jackson support can be extremely deadly.
That's funny. You're funny.
IS2's are counterable with units entirely out of OKW tier 0.
Racketens have enormous pen out of the gate and volks are vet 5 by the time they fire 3 shrecks at an IS2. Racketens also vet up quickly, and are retreatable for easy preservation (and easy re-crewing). Yes, they die easy, but so do all AT guns.
Yes, it's not ideal, and will bleed you MP, but there's absolutely no excuse for losing a KT to nohing but IS2's as long as your infantry is alive. And it should be, because obers obliterate allied infantry in comical fashion. |
Check commander during loading.
B4 and FHQ means that you've to prepare yourself for "cheesy" things. So hold on your commander selection or have a plan in order to deal with those things.
Read 'Cheesy' as 'Only effective soviet options', but yes. If these turn up, you may have to work for a victory in a team game. |
it took many, many 2 pounders on tanks and a lucky shell wedged between the turret and the hull to take out a Tiger... So DAK would find itself in a very tough position...
Ever heard of howitzers? Be they on tanks or field towed?
Or even more than that, the standard issue APCR rounds for british 6pdrs?
Or even better than that (though we do reach for 1944) for APDS rounds that were issued to the same old 6pdr?
We already have the britsh 6pdr in game, it's the american AT gun with the munitions ability permenently on.
It would be cool if they just added more units to OKW/Ostheers line up instead of adding a new Axis faction.
And I mean stock unit's.
Ew, no.
The axis fractions already have more versatility in teching progression than the soviets (and to a certain extent americans) can dream of. If you want to expand the standard roster, you have to do it to both sides, or one of them is going to get an un-accounted for buff in versatility and teching burden that their counterparts will not.
Introducing a new allied faction with a standard roster is not an equivalent balance to your opponents suddenly have an extra half dozen units they can call on in any match. Your opponent can still only bring one army, after all, which now has to face off against one with much more flexibility (and frankly, the axis don't need any more advantage in flexability without commander ties) |
Indeed, it took very long time to pin, but still guards were in cover. It's not like they were charging and caught in open, like in scenarios people describe here.
Pinning is great, but main purpose is to take away enemy infantry fighting capability though suppressing it so your infantry would take less damage. And it did it with great success - look how guards couldn't finish it off although it needed a single hit.
Sadly, that vid isn't showing how long it took to suppress them.
If it showed that you would get to see how an MG42 can be useful as a suppression tool. And that wouldn't be pro-kraut at all.
Even so, note that it starts reloading before he pans the camera away. So the time to pin included an MG42 reload. Which is quite lengthy, and allows the unit in cover some time to recover. |
How about, there are actually no Brits coming?
Even if they don't, we can talk about what we'd like.
And if they aren't, way to include America and Russia but not single largest force that was in the war for years before either of them.
'Murrica, etc. |
Well no offence man, but your playercard shows all of 5 1v1 games, all of them with Soviets, and placement matches pretty much tell you nothing until you come up agaisnt good opponents.
In general, much of the, well, disagreements on this site (apart of course from the phenomenon of fanboyismo, ie. playing only one side, while accusing the "other" of being "Wehraboos", "Allied Buttboys", etc, you cant help that, most of them are just rabid chauvinists/morons) stems from the vastly different horizons of players. I for one at times suspected that the 4v4 players who harped about Axis superiority suffered from outright cognitive dissonance since my experience playing 1s and 2s was quite the opposite. After playing a few large teamgames I can understand them just fine and in fact concur to a point.
I played them a lot in the beta, but yes, I've not really done them since. This is because 1v1's bore the pants off me.
I play 3/4 of the game modes extensively and all four fractions with reasonable regularity. It's enough for me, and more variety than most.
But the people that argue for buffs of things that seem to underpreform in 1v1's despite the fact that they already preform too well in 2v2+ are a bigger problem than the reverse. A large part of that is to do, as stated, with the 1v1's being a minority of games. |