Absolutely not, not without a massive overhaul of the entire fraction. Stick them into linear tiers, slow down their teching, bump up the arrival time of all their vehicles and call them Ostheer #2.BetterThan1.
OKW are allowed so much alarmingly powerful and early crap under the already tenuous excuse of 'oh but they're fuel starved'. Which is already used to very suspect purposes around on the forums, but I digress.
Yes, OKW have a relatively large MP availability because they don't buy a lot of tanks. And yet, they're not suffering in the win rate department. No faction in the game has such a huge tendency towards MP float and yet suffers absolutely nothing for it. Probably something to do with their T0 having a core infantry unit that has heavy AT, AT guns, builders with universal 30muni mines and some of the best commander units in the game.
They were designed expressly to have a small number of tanks but for them to be very well supported. To the point that OKW infantry is obscenely good at its job. They've already toned down the muni penalty they used to have (which is an indirect fuel availability buff if you plan on converting). OKW hurt for absolutely nothing. Not AI, not AT, not artillery. All they don't have is a flamer for burning houses, because getting units out of buildings is easy as piss when you can use T0 assault rifles into 10 muni nade spam building wrecking.
If you want OKW to be able to circumvent their fuel penalty the faction must be re-designed to allow for it. Shrecks are going to have to go from volks, for a start, to be replaced with a faust ability (at vet 1 probably. Lolmurrica). Tiering costs are going to have to go up, because their Tech is inordinately cheap if you start letting them have more fuel. Etc. etc.
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#Steam AliasWL%Streak
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