Do you think that the 3 factors I've enumerated above are important for an Axis team ?
Can you rank them ?
Could you play without them ?
And Which one if any would you miss the most ?
If you could answer those few questions it would greatly help me to understand.
Please.
As long as the brits and USF also get forward retreat points, there is no reason to just take it from OKW. I want them to take it away from all 3 factions, because it goes against basic gameplay design of the game and puts them at a significant advantage over EFA on large maps. Promotes blobbing too much.
IR halftrack is also lame as a gameplay mechanic, should be reworked.
Walking stuka is fine. It's loud and predictable, and easily dodged by single squads. It only really threatens blobs or teamweapons, or a player who is not paying attention at all. The calliope can be just as effective against teamweapons, I don't really see it being a problem. Spread out your units more.