"Eugen’s desire is to skew towards historical accuracy over what they referred to as the contrived, 'rock-paper-scissors' balancing of other RTSes."
Finally a studio with a brain is making a WW2 RTS. Wargame Red Dragon is already the best RTS/RTT as of the past 10 years and now these champs are making a WW2 game. And the studio is french so expect the Brits to be properly portrayed (ie trash). No more fireflies and jacksons auto-penning King Tigers. ![:) :)](/images/Smileys/smile.gif)
But do expect that KT to run out of POL, break down on the way, or get its road wheels pasted by some arty and get abandoned. |
I don't recall that happening. Maybe it was Obers' LMG34 on release you were thinking of (though I'm pretty sure it'd still be close and solely on a one-by-one basis)?
My recollection is that shortly after the march deployment in '14 or so there was a short period where the gren's 42 was batshit overpowered. (This was definitely before any expansions.) Looking back through the patch notes it may just be that grens got a decent DPS boost at the same time that shocks armor got halved. Since I'd just started playing I'm sure my impressions were pretty exaggerated. |
Most cancerous of Relic's ploys was self spotting ISU-152 and Elefant. Now that I think of it, the preview stream of Tiger Ace and Windustry by relic was funny too. The guy knew that everything was completely broken and overpowered, but he still tried to talk over it with arguments about how you could easily counter the I WIN button Tiger Ace or the 5 minute T34 lol.
Lol. I'd forgotten about windustry/tiger monster. The balance around that time was amazingly bad-wasn't that when LMG42 greens out DPS'd shocks at close range?
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I think it's fine* in infantry combat. You should know the odds in each engagement. Take the good, flee the bad. RNG in tank combat really does feel too punishing. When I miss/bounce six shots in a row on that goddamned Tiger/IS2/whatever and he can simply roll up on me and murder everything that is way more frustrating than the reverse is satisfying. Bounces should deal deflection damage, so that (1) the bad luck player feels less helpless and (2) to create a better risk/reward curve for the good luck player**.
*Except for early game sturmpio charges.
**Even if he's beaten say a Jackson and an AT gun using those bounces, he's got to weigh the risk of another source of AT finishing off his now damaged beast vs the reward of feasting on my now vulnerable units. It's true that this already exists to a certain extent, but because it takes so much more to deal with a full health tank, he can be much more confident that I haven't got enough |
I'd rather have no new faction than another German faction. Besides, if you're cheating the history enough to make PIs and PIIIs viable in 1945 then you can cheat the history enough to make Japan or Italy work. |
P-40s are bad now. Too inaccurate to hit much, too weak to do much when they do hit. Basically the answer to heavy armor is get gud with your Jacksons. |
This game can be very counter-intuitive.
The cheapest mg bunker counters are flamed-up UC or an AT gun (use attack ground or spot with an observation package tommy or a sniper.) The easiest is an AEC.
MG bunkers can be quite a pain, but once you get accustomed to the rhythm of attack you'll be fine. Mind that you don't get baited into an mine or AT gun (if you're using a UC or an AEC) or that you're prepared for the infantry counter attack (if AT gun). |
Double mortar reinforcement half track is brutal vs a full campy Brit. He won't be able to repair since you're pasting his sappers. For max efficiency, keep an eye on which mortar is taking return fire, and move it from time to time. |
My preferred solution (which is probably impractical) would be reverting the mine nerfs for infiltration squads only. There's a nice risk/reward curve in that dynamic-sure you might get a cheesy squad wipe, but if I've predicted where you're coming from you suffer karmic cheesy justice. |
Your second part of your comment just confirms what i texted before. Falls weren't dropping from the sky at the end of the war and they should be normally deployed like in vcoh1 (core feature of this unit from ww2).
We are getting off the topic ![:ot: :ot:](/images/Smileys/offtopic.gif)
Actually, they did drop in the battle of the bulge. It was called Operation Stösser. |