Just to clarify. If you use snipers as intended, and have them fire from camo, they will still return to stealth after 4 seconds (Soviets) or 6 seconds (UKF and OST), as was always intended.
The 10 second cooldown applies only if you fire from outside camouflage. Previously (in the live version), firing from outside cover means that you can stealth instantly. We consider this an abuse of the stealth mechanics in the game, thus we have fixed it.
10 seconds was a reasonable compromise, considering that you do not trigger stealth diminishing cooldowns when firing from outside camouflage.
If you have never abused the stealth bug, or don't even know what the stealth bug is, you will not notice any performance drop on the snipers.
That was a bug? It's been in the game since I started playing (~ spring 2014.) Don't get me wrong-I think that the sniper changes are good and will lead to a significantly less frustrating experience for all involved. I'm just surprised that something that's been in for so long is unintended. |
I mean in COH1 team games if you survived the Allied onslaught, vet 3 Axis tanks would eventually win you the game. It did happen in 1v1 too, but rarely. You just couldn't afford the vet in 1v1, not because of a lack of fuel, but because of a lack of manpower. There was the ever popular defense/med bunker strat that did get to vet Panthers occasionally because you were getting numerous zombie grens.
It was always acknowledged Axis had the better late game whereas US was much stronger early to mid. It was just part of the game and the community generally accepted it, whereas in COH2 everyone seems to have had much more of an issue with that design, mainly because Relic always said they were trying to balance across the entire length of the game.
I remember quite a few Montargis games where Axis was literally pushed off the map, with not even a fuel point and we managed to claw our way back with vet. That was annihilation mode though. And why people hated the vet system.
I gotta say, having lived through those days, I think that balance throughout the game rather than timeslice balance is the way to go. Besides, incentivizing the German player to turtle until his superior resources kicked in is precisely backwards, historically speaking. It's missing the war's forest for it's trees.
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I'm still not clear on what exactly he did. That last post isn't particularly polite, but it seems a bit disproportionate to ban somebody over that. |
Mortar cover in the commando company. If timed correctly and aimed at a forward retreat point, it's a potential army wiper for 150 munitions.
Stuka loiter (and bomb) remain absolute monsters. |
I like this idea. Buffed HMGs = easier, more reliable blob counter. |
Sturmtiger and AVRE flatly should not be in multiplayer. TBH I'm still kinda shocked that such poorly designed units made it in the game. The sturmtiger is especially bad, since it can be supported by the infrared half track.
If we're going to be stuck with them, then I'd support Mr. Smiths changes. But I'd really prefer to just cut them. |
veterancy thing ? Did I miss something ? When did they change armor company?
I was just guessing about why they decided on thompsons and why they decided to call that "elite vehicle crews." Seems likely that once upon a time it had to do with making vehicle crews elite, rather than crappy imitation shock troops. |
I think the main issue isn't gren weakness so much as it's MG42 weakness. Grens main purpose should be screening for the 42/preventing an attacker from closing with it. Obviously this is a touchy balance, since a too-strong 42 will make US/UK players feel basically helpless in the early game, but given the US' mortar and UK's UC, I think the game would profit from a stronger 42. (Specifically I'd buff set up time to encourage more agressive play and make Ost less fragile when flanked.)
This approach would preserve faction diversity, allow Ost to scale, all while improving overall balance. |
I'd really love to learn the rationale for this ability.
"Look guys, we can't have a commander with 5 useful abilities unless it's paid DLC. So get rid of the vetercy thing and replace it with something stupid. I dunno, thompsons. Yes, yes we'll still call it elite crews and we can still use the same artwork." |
Where as the Land mattress is just... ugh, ridiculous for how cheap it is and is easily better than a Pwerfer. Infact its 1 volly is nearly the equivelant to 3 pwerfers after eachother.
If we were talking about the pre-nerf LM, I'd agree with you. Since it's been nerfed my experience with it has been pretty lackluster. Have you tested them side-by-side? |