please don't get mad about a few retards hanging around on this forum, sadly most "descent" people left coh2 a long time ago (balance being one of the main reason) and so you won't find a lot of interesting people to speak with.
To briefly summarize the coh2 state and give you an overall view before you decide to spend more time on it :
1. Coh2 balance state is still completely messed up (the more you get knowledge on units stats, the more you realize how some units are freaking OP)
2. Coh2 game design, especially the british faction design is bad. it promotes hard use of emplacement (especially the mortar emplacement which require no micro at all, just build it and let it wype squads) and in the same time offer very few to the people who want to play clever games (like no real AT option in EA except in one commander with the AT tommees)
3. The level of the opponent at high level is very low , on the last tournament there were people who had left playing coh2 for years and still managed to reach semi-finals and beat some "try hard".
Aimstrong, or DEVM (who reached the final) are barelly playing this game anymore and have beaten the common tryharder like HelpingHans, VonIvan, etc ..
4. As you noticed it, maps are mostly trash at anything higher than 1v1, which i don't recomend you to even try.
In my opinion, you should watch a few replay of HelpingHans who is one of the only to have ever used brits in a tournament to get an idea of the current meta with them but basically it's either all about abusing their mortar emplacement to harass the ennemy and get free wypes, or take the commander which has AT tommees.
In all case, seeing you have been (and maybe still are ?) playing at a descent level, i would bet that you will be bored very soon of coh2 and should try some of the other WWII RTS if that's what you are looking for
Could u be more specific about other WWII RTS games? From what I´ve seen COH2 is the most popular WWII RTS game at the moment with more than 5k people online. If u r referring to Steel Division Normandy with roughly 500 people online then I wish u good luck finding a good multiplayer match. |
Give OKW huge penalties for losing truck with frp same for allies. Make it high risk high reward thing. |
Shocks need uraa or sprint at vet 1 they will be fun to use |
well, historically Penal battalions were very good equipped due to their hard role in combat, they use SVT-40, that could be like rifles standard rifle, give them upgrade for 90 munis that gives them flamer and 3 Ppsh, also i think that some standard nade or molotov at least would be a good idea, maybe AT nade? that way Penals can make a good close combat role
Than u will have Penals with 3Ppsh plus flamer, conscripst with Ppsh from certain doctrine and shocktroops with bodyarmour for close combat role. Flamer on mainline inf? I think it was considerated as OP back in the days when u could upgrade rifleman with flamer. |
Just give up on PTRS Penals it´s just too chaotic. Relic will never allow to change the role for units and u can also forget to add light AT gun into T-1. Having a flamethrower on any mainline inf is a problem like it was with rifleman. Maybe u can try to add DP28 for Penals with an ability to supress inf (like rear achelons have maybe a bit stronger) at certain level of veterancy remove oorah from them. They will become long to mid range AI unit. Also remove DP from guards and give them 3rd PTRS at certain level of veterancy as they will become pure AT unit. |
I don't need to try it though. What they're failing to understand is in COH, not every building needs to counter every other building. Not every unit needs to have 20 abilities and sub classes. If you go heavy T1 and you allow your opponent fuel to get a vehicle before you get AT you SHOULD be punished. Every tier is not a damn swiss army knife. This is not balancing this changing game mechanics to your personal taste.
Absolutely agree. Adding more chaotic options to already chaotic mechanics is just a wrong way. Soviets r ok I don´t think they really need any AT option in T-1. They have plenty of AT options even with commanders and u just can´t ignore commader system in COH2. U can´t change something what cannot be changed. I though u guys r trying to balance the game not creating other scenarios like PTRS Penals and to be honest I don´t really think that relic will add even half of these changes in to their game. |
Because Penals are superior to Conscripts, especially scaling wise (on an individual basis, but Con spam is very strong), Sniper is incredibly good on open maps and M3 is a nice sniper counter as well as an excellent way of aggressively clearly MG's from garrisons with Flamers. Overall, it's a more aggressive playstyle than Tier 2 which relies on Support weapons. Without any anti-tank, Tier 1 would be prevented from realising that aggressive potential.
We are also working on some more anti infantry utility for Penals in v1.3 to make them more desirable and flexible without making them necessarily stronger.
Realistically, T1 isn't so attractive at the moment because of how OP maxims are currently, but Maxims will definitely be getting nerfed next patch (if we get that far) which will make Tier1 a bit more attractive.
Nerfing maxims and having some AI utility for Penals seems like a good choice to me. That will make T-1 a lot more attractive. |
When I first made the video talking about PTRS Penals and I mentioned M42, I couldn't articulate my thoughts on it so I breezed over it. I have had a think about putting the M42 on Tier 1 as opposed to PTRS Penals and I have come up with the following issues, aside from the fact that its out of scope and probably not possible to get cleared by Relic anyway
- It's a boring overlap to just have a shitty version of the Ziss gun on Tier1, whether or not its got some gimicks to make it useful. PTRS Penals is a more unique approach that's completely different to the Ziss gun. This makes Tier1 actually feel unique instead of "It's Tier2 minus the Maxim." since you could argue that Sniper and Mortar fill a similar role. (dislodging and harassing static units)
- M42 won't scale into the late game where as PTRS Penals are mobile and still decent due to deflection damage. (Assuming that Penals can get a 3rd PTRS option later on in the game which we have coming for 1.3) If M42 gets deflection damage its then going to be the only AT gun in the game with deflection, where as all infantry-based AT weapons have deflection damage
- It will require the commanders with M42 on it to have a new ability, which will be more work and would put it even more out of scope of the patch
- PTRS Penals gives a lot of fun synergy with M3 and M5, which will help those units become more interesting because currently they're not very useful or at least one-dimensional. (M3 as Flamer Clown Car, M5 as Quad.)
- Having to build the M-42 instead of just upgrading PTRS to ward off light vehicles will make Tier 1 even weaker, and that's the opposite of what the concern is now of making people actually want to go Tier1 over Conspam and/or T2. Conspam gives better early game pressure and more AT utility, Tier 2 is more robust and gives better strategic flexibility (and Maxims are OP) Without Flamer Penals being so overpowered, and with Guards being nerfed, what reasons is there for players to want to go Tier1? The only real reason is the Sniper and better scaling of Penals compared to Conscripts.
- Whilst not necccesary buffing the anti tank of Soviets due to the heavy investment it requires, PTRS Penals give strategic flexibility to anti-tank in ways that all other factions have, since M42 will have the same counters and vulnerabilities as Ziss. In team games, Soviets can be in a very limiting spot late game if heavy Axis Tank destroyers nullify all their armour and Offmaps, Rocket Arty & Sturmtiger can constantly deny AT guns. With no infantry-based AT, Soviets have little options in these situations.
I still think that penals PTRS upgrade is not a good idea. U said people goes for T-1 because penals with flamers were OP. So what is the reason for going T-1 now? I will have an option to upgrade penals with PTRS which r not good against infantry and can deal damage to light wehicles but can´t kill them. So why should I go for them? It´s a vaste of resources in my opinion. And there will be an option to upgrade them with 3rd PTRS. So what kind of infantry I will have in the late game? Conscripts, nerfted Guards, Shocktroops, Partisans? T-1 doesn´t need any AT weapon upgrade or AT gun in my opinion. Just make penals more interesting like AI weapon upgrade (ppsh, dp28) with some kind of ability. People will still build their strategies arround T-1 and commanders because commanders r a big part of COH2. |
I'm not saying people should be forced to go t1, just making the point that players will have more options and t1 would be more attractive if ptrs penals or m42 was added. I agree that penals should get an AI upgrade of some sort if a player would prefer to have them in a solely AI role since svts alone don't really cut it. Maybe a 4x ppsh upgrade or 1 dp28 at a certain level of verterancy.
I agree. Maybe u can try to remove dp28 from guards and give it to penals at a certain level of veterancy. Penals would be strong AI unit and guards can deal with light vehicles. I don´t think it´s necessary to have an AT gun or any AT unit in T-1. |
The problem is that no one will want to go T1 now that penals are much weaker. Combine that with the lack of AT in the tier then whats the point? Most people will prefer cons with maxims + guards since it is much safer, can do the anti inf role just fine and and gives you a counter to light vehicles and even mediums with the zis in tier 2.
However going T1+T2 is rarely ever viable since spending 320 manpower will set you back a long way especially since going T1 in the first place already forces you to sacrifice some map control and time.
The reason why soviet T1 has been the meta for the last 6 months is because penals were OP and they complemented well with guards that could solve your lack of AT problems and still dominate axis infantry. But if ptrs penals are added or even the m42 AT gun then players are no longer shoehorned into the same boring strategy. The last thing you want is T1 becoming the old cheese tier that people rarely ever used, consistency and more viable strategies is whats needed.
I don´t understand why u want force people to go for T-1. They can build T-1 strategies arround commanders. There are plenty of early AT options for soviets. PTRS for penals it´s just not a good idea in my opinion. Penals should be strong and only AI squad and I´m sure that people will still build T-1. I´m not sure if PTRS penals will help to change boring stategies. |