General Information
Email:
nqevnapubat6(yjj)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence: Malaysia
Nationality: Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Rifle x3
RE x1
Captain x1
Pack Howitzer/AT gun (poorer map control = AT gun first) x1
Stuart x1
Major x1
M4/M36 (M36 if poorer map control)
BARs
Grenades
Ambulance
Note: This is a 2v2 build order and most of the time in 2v2, I skip the ambulance since I have a Soviet teammate whose hospital I just use unless it's on Rails and Metals. In 1v1, my ambulance comes after the Stuart.
It gives me extra capping power without the 7 pop of the 4th rifle squad. They're also good as BAR platforms later on in the game since they gain vet quite fast with the BARs which makes them good at repairing as well allowing you to keep your crews insides the tank so falls/jager don't wreck them while repairing. The REs are also good at taking hits while in cover or scouting since they don't bleed so much mp compared to Rifles. Taking damage also makes them get vet faster IIRC.
So a mortar would help me more than a panzergrenadier. I will keep that in mind for my next games. I suppose against heavy T2, the 222 would be driving around looking for MGs because the AT guns would just kill them. How good is the Command Tank? I haven't really used it myself.
Pershing is coming. All sources point to it. Relic made a functioning pershing and calliope unit, which can be spawned using cheatcommands, they made skins for the pershing, and it also says when you buy a heavy USF skin
This true? I can't find a way to do it. Outdated files?
To answer your question about 222,I'll explain my "map control" strategy a bit.
This tactics consists of three simple principles.
1.Attack is easier than defense.
2.Vehicles are faster than AT guns.
3.Larger amounts of units gain a victory.
The same as other RTS games,Company of Heroes 2 become easier when you attack and more difficult when you defend.This is because you can attack at any point you want to,but can't defend all points you want to.So,if you are able to search weak points,your attack will end in massive victory.
To search weakness,recon units are highly recommended.This units tend to be light vehicles like 222 "SCOUT" car.these units are needed to move faster than infantry because they are often needed to run away from enemy infantry and because they have to move around the map to get enemy's movements.
When you find enemy's weak point,just attack there with larger amount of units than the opponent which defends its position.
I said "infantry-kill tanks" are recommended before,and this is becase if you have it,you don't need to wait other units to attack.Furthermore,Multi purpose unit of recon and infantry-kill play
s ideal role.It can shift its role from search to destroy without any timelag.
If this strategy works well,your opponent must stick together their units.(if not,he will lost unit one by one.)And that means you can get map control.Except for enemy's blobbing spot,you capture all territories and thus your income will greater.
From this point of view,Company of Heroes 2 is a game of taking map control.So,fastest 222 is recommended to get map control and fastest M5 is also recommended to take (back) map control.
How about Puma? I think Puma is designed to kill map control unit such as M5 and T-70.Although Puma itself can't take map control,it prevent M5/T-70 from taking map control.
And if you have 222 with Puma,this tactics will works a bit again.
After all,Combined arms are important especially in Axis.
So,as for second replay,you know when you should get T3 now.And I was surprised to see your conscripts played well.Now you know aggresive attack will take map control,too.This is because your opponent tend to use all its units to defend from your successive strikes.
In fact,sometimes you will see you don't need M3/M5/T-70 to get map control.Marshal of Soviet Union knows oorah conscript squads meet two-thirds of principles above.
At last,the timing of getting hospital is a good question.If you wanto to get map control with your conscripts,it should be after your taking map control.(generally,you can make health after deploying 4 or 5 conscript squads.)
And if you build T2 it's more likely to be late.One maxim (and sometimes one motar) should be faster than health at least.
Thanks. I just tried out your tips in a 2v2 with my AT partner as Soviet and it really helped a lot. The game feels way easier since I play with a different mindset regarding the light vehicles. I'll try to play more matches as soon as I can.
I think I did quite well in this game so I might not learn much from it but I'm uploading it anyway if you wanna watch and spot my mistakes. Do you think getting a 222 scout car would have been good?
Here's a replay from me as Soviet. I won but I think I didn't do very well. When should I get T3? When to get hospital? These 2 were in my head all the time.