Howdy!
One other meta that has caught my attention since December has been the abundance of USF Mortar HTs in teamgames. I'd like to hear your thoughts on the matter and how has it affected the overall gameplay experience and enjoyability.
I find them to be pretty cost effective and decently easy to spam because of their low manpower cost of 200. The 30 fuel definitely isn't a huge sum of fuel to pay either for a unit with such good mobility and rate of fire. Many people have seemed to realize the potency of the white phosphorus rounds. They can be easily spammed for the low cost of 25 munitions. (should not be a problem for a faction that is not really munitions starved) The ability to rapidly drain the health of enemy support weapons usually always forces a hard retreat because of the huge wipe risk. That can buy the Allied players a great amount of map control when the axis have to spend time to fully heal their squads. It will also take a long while to get from 1% HP to acceptable levels. Often the snowball effect gained from the increased map control and the huge harassment done to support weapons will snowball into very strong mid and lategame.
Synergy of the mortar HTs seems to be best with lieutenant builds that rely on .50 cal. MG spam which will rapidly suppress advancing axis infantry and make them a sitting targets for the mortars to barrage. Bazooka blobs / few REs equipped with them combined with AP rounds of the MG will keep all light vehicles at bay with proper micro and will usually buy enough time for the mortar HTs to escape when mediums hit the field.
One of the biggest peculiarities I find with the unit is the cost of the phosphorous that is considerably cheaper compared to the axis counterpart of incendiary shells . They are usually a lot less effective and the threshold of using the incendiary is a lot higher since Wehr is a munitions starved faction unlike the USF. Also the reaction time to dodge the fire damage is a lot more forgivable compared to the rapid health loss from white phosphorous.
Now for my personal opinion of this strategy. It is obviously a "one trick pony" build that can net a lot of cheesy wins against players that are not used to dealing with such aggressive and mobile artillery spam. Many wehr players play cautiously and I think such strats will punish them the most and usually a risky dive is needed to be able to deal with the halftracks. The effectiveness of WP makes it easy for the halftracks to fire the barrage and then quickly relocate before a counterattack is made while the damage has been already done. Also the net gain from the dives can be of questionable value since individual halftracks are easy to replace and the white phosphorus will be strong even in the late game so loss of vet should not be too big of a deal.
I would place the fun factor of playing against this strategy (far too often nowadays) on the lines of breaking a double Pre-December Simcity in Minks Pocket as double wehr. It is beatable but you will probably feel frustrated after the match and the effort you had to put into it was much more considerable compared to your opponents efforts.
I've included a replay of a generic mortar HT strategy as an example to people who aren't familiar with this meta.
I'd like to hear what the community has to say about the matter and is the status quo acceptable or is a change desirable.
![Honor icon](/images/replay/honor_icon.png)