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Posts: 432
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Nationality: United States
Timezone: America/La_Paz
Nationality: United States
Timezone: America/La_Paz
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Post History of Sierra
Thread: Maxim's need to get nerfed back down.26 Jul 2015, 06:44 AM
6+ maxims from a single player in 4's. Guess Relic fucked up in buffing that thing. In: Replays |
Thread: Crushing infantry OP26 Jul 2015, 06:18 AM
You're twisting my words. I said German tanks cannot do it without great difficulty. Allied tanks have a much easier time doing it. Also I never said I couldn't do it. Now quit being a cunty troll. In: COH2 Balance |
Thread: Crushing infantry OP26 Jul 2015, 03:17 AM
It's not about "looking harder" I move about as fast as I can get the damn Panzer IV tor Ostwind or whatever to go and try to swerve it but the Allied units just juke it like it's a game. Allied tanks don't see to have as much issue. In: COH2 Balance |
Thread: Crushing infantry OP26 Jul 2015, 02:30 AM
Crush prevents you from leaving infantry in combat against an opponent with higher levels of skill. Your infantry are out of place and the tank is being microed to kill them. Either learn to support your infantry better or press T. Don't make a mountain out of a mole hill. Crush doesn't take any exceptional amount of skill. At least not with Allied tanks that have a higher top speed. The German Panzers don't even really get crushes often. At least not that I've seen, even when using Blitz I don't really get any crushes. In: COH2 Balance |
Thread: Banned from Coh 2 steam forum!24 Jul 2015, 06:39 AM
Technically speaking the OP is right. They are out of line on the steam forums. I was banned from there once simply because I was posting up links to the publicly available pastebin that had all the patch notes from Alpha on it. NDA only binds those that sign to the contract. That's why it's called a Non-Disclosure "Agreement". In: COH2 Shoutcasts |
Thread: MG 42 suppression reduction? 22 Jul 2015, 11:46 AM
The damage is only really relevant if you're charging up close and personal to the MG without smoke cover or drawing fire and flanking with another squad. Or the alternative is that you're leaving your guys pinned and taking the hits from the MG. I've seen that happen a few times, even in the higher level games. In: COH2 Balance |
Thread: Urban assault doctrine22 Jul 2015, 11:42 AM
These decisions aren't some conspiracy, it's a series of coincidences, but I find it mildly irritating. USF would have been the most ideal place to put your crazy air supremacy doctrines, but instead they, too, went to Ostheer. And they get doctrines with cheap, disposable infantry, and fast, mobile striking units like the Puma. At this point it feels like they're stealing all of the other factions themes and ideas too! Would it make you feel better if I told you that the Close Air Support doctrine used to be complete and total shit? That before the alterations that allowed the players to manually control the directions of strafes that no one would touch that doctrine because of how horribly bad it was with its old static strafe directions. That it was in the game before the USF was in the game or even a concept and was so- so bad. The alterations to air gameplay made it good, prior to that it was bad. In: COH2 Gameplay |
Thread: Urban assault doctrine22 Jul 2015, 11:08 AM
Quoted the post before the retraction. In: COH2 Gameplay |
Thread: Urban assault doctrine22 Jul 2015, 07:23 AM
I know you're certifiably retarded, You know what mate, you're absolutely right and I was in the wrong here. I apologize as I came off half cocked. Furthermore if I may try to clarify my position is that the INTENT of the armies and their doctrines are supposed to reflect varied points of the war but certainly not be so restricted by them. The Allied forces do have lackluster air support and I don't disagree with that statement. The Close Air Support doctrine though is reflective of the Luftwaffe that decimated Soviet armored companies during Operation Barbarossa and lots of damage in Case Blue. Certain figured who wrote autobiographies of their experiences during this point in the conflict would be a Hans Ulrich Rudel. The most highly decorated Luftwaffe pilot credited with over a hundred kills, possibly hundred(s) as I'm too lazy to get the exact number at the time of this posting. I suppose the absolute simplest explanation is that everything is attempting to be in keeping with the intended design of this game within the confines of an entertaining arcade RTS environment. Once again I would apologize on review of my original post in this thread. Though certainly you can sympathize with my frustrations as it seems that almost every other thread and post in the Shoutbox seems to me as nothing more than whinging about Axis faction(s)/units as if it was some damned crusade. In: COH2 Gameplay |
Thread: Urban assault doctrine22 Jul 2015, 02:29 AM
I know you're certifiably retarded, but I'm gonna level with you. Ostheer in this game is represented Early and Mid war. OKW represents Germany in the Late war. That is why Ostheer has the CAS doctrine and plenty of air support while OKW can barely scrape together air support for a Fallschirmjager air assault. So the Ostheer still would have their Luftwaffe which scored numerous kills and was a major source of their earlier success dealing with the Russians. In: COH2 Gameplay |
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VS[TTT] Carbon05? [TTT] CrazyAlpha d0ggY - gamoha.eu [TTT] PolishUndergroundSierra GCI Aone GCI Paranoia_Agent The FatMaxim's need to get nerfed back down.by: Sierra map: Lazenrath Ambush1-705
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